Rivals of Aether

Rivals of Aether

Lilac the Dragon Girl (Remastered)
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Aktualizacja: 23 marca 2023 o godz. 11:58

v3.10

Lilac "Skill Issue" Patchnotes:

Major stat changes:
Fall Speed 13 -> 10 (make it easier to drift back on stage as I was told that "she falls like a rock")
Air Accel .3 -> .4
Double Jump Speed 11 -> 7 (will explain later)
Double Jump Speed on Ultra Instinct Run reduced to 14

Ftilt Endlag 11 -> 10
Dtilt Endlag 12 -> 10
Bair Endlag 12 -> 8
DStrong Endlag 13 -> 10

NSpecial Startup 8 -> 6

Cyclone gravity increased from 0.1 to 0.5

Reworked the double jump Cyclone variant to work more like an actual double jump (and a bit more like the original game but your height is still higher because platfighter). The speed you gain at the start of the Cyclone means that your double jump is actually a bit more than 7 speed worth of height.

You can also hold up or down during the startup of Cyclone to change the amount of height received from it.

Made it so that the boost that you get off the spring from Cyclone is rest by all aerials and not just some of them (oops)

Also fixed it where Cyclone was not resetting values if cancelled

Dragon Boost no longer kills your speed when you enter into pratfall

If you go into your maxmimum speed mode after exiting Dragon Boost, Lilac's sprite will now have pratfall colours for the duration when you can use your moves.

Boosted the speed of springs back to -20 for USpecial

Aktualizacja: 21 marca 2023 o godz. 9:53

v3.9

Added hurtground and bouncehurt sprites, edited uphurt and downhurt sprites to be a bit more different.

Recoded the boost meter to shine more often.

Fixed a bug with the Super Boost where the boost effect was being displayed at incorrect angles. by restoring lost code.

Made it so that the extra sparkles also appear at the end of a Dragon Boost

Changed the effect when your meter recharges to a dust effect

Also fixed a bug where if you enter super speed after the super boost that you don't have super armour on Cyclone.

Added Cappy compatibility

Aktualizacja: 6 marca 2023 o godz. 8:56

v3.8

Increased the landing lag of Dair from 5 frames to 12 frames and added proper Whifflag

All other variables have been increased in landing lag from 4 frames to 6, apart from Fair which has increased to 8 landing lag

Fixed an exploit that allowed you to instantly recharge your Dragon Boost meter by using USpecial.

Added a sound effect for when your meter recharges.

Aktualizacja: 1 marca 2023 o godz. 4:45

v3.7

Nerfs:

It is no longer possible to hitfall during UStrong

UStrong getting parried while on the ground will put Lilac into Pratland state

That's it, that's the patch.

Aktualizacja: 26 lutego 2023 o godz. 6:53

v3.6

Dair can now be B-Reversed

Removed an exploit that allowed you to Dragon Boost out of a spring before the Special Fall starts which made recoveries more overpowered than intended.

Redesigned the Merga alt to look a lot more like Merga does with the addition of black to the pallet

Added Dialogue Buddy support for the following characters:

Shantae (G.B.A) (PS thanks for including Lilac in Shantae's own Dialogue Buddy compat)
Amy

Recoded the dialogue buddy compat to be a bit more smooth

Aktualizacja: 12 lutego 2023 o godz. 14:55

v3.5

Jab Damage 6 -> 4

Removed Force Flinch from Jab because was causing a stun lock where just mashing attack allowed you to do 30 damage which is way too good on a speedy character.

Aktualizacja: 12 lutego 2023 o godz. 10:17

v3.4

Nerfs:

Cyclone no longer destroys projectiles and has its priority set at the lowest so that most hitboxes can override it.

Dragon Star projectile now does 0 Damage and 0 Knockback, it only marks the opponents. So essentially its a horizontal Maypul projectile

Ftilt Startup 8-> 9
Utilt Startup 4-> 9
Bair Startup 4 -> 8
Nair Startup 6-> 9
Uair Startup 6-> 8

Parrying the rolling hitboxes during FSpecial now sends you into Pratfall instead of Dash.

Also in order to trigger the super dash out of a Dragon Boost you now have to be holding the button either left or right, otherwise it triggers Pratland (you are still locked out of your moves for pratland time when you enter this super speed state)

FSpecial can no longer be Shield cancelled, you now have to commit to it.

Ftilt has an extra animation frame to it and the smear frame has been edited to differentiate it from Jab a bit more.

Shields now reduce knockback by only 1/3rd, not 1/2

Fire Shield doesn't do damage while you're attacking.


Other Changes:

Boost meter actually starts full instead of half full.

Sparkle trail continues to spawn for a few frames after the end of a Dragon Boost

Made some adjustments to the AI to improve the standard AI.

Hit effect functions and AI predictions are now tied to frame rate to reduce potential slowdown operations.

Finally fixed a long time glitch where Lilac's double jump could be B-Reversed.

Effect depth changed when parrying or dodging

Earth shield has had its opacity reduced as the colours were making Lilac harder to read

Fixed the boost arrow being scrunched up from starting a Dragon Boost before Pangu has completely disappeared

Aktualizacja: 7 lutego 2023 o godz. 11:47

v3.3

Emergency patch

Fixed game crashing if Lilac selects the Water shield

OK, now that the emergency part is over I did a bunch of other optimisation and balance tweaks

Removed a bunch of other sprites that were unneeded, including reducing the number of different sparkle effects in the game files and now moving them with code

Redid the game logic behind spawning sparkle effects during the charge up of the Dragon Boost in light of this.

Added an extra animation frame to the sparkle effect and shortened the animation playtime by 6 frames.

Redid the FP2 sparkles to be just 1 frame to match up with FP2 a bit better

Nerfed USpecial so that it doesn't have the spring come out immediately, there is now a 6 frame startup before the spring appears and Lilac's vertical speed is clamped before the spring comes out so that you don't lose height when trying to recover.

USpecial will see Lilac twirl around a bit more during the ascent.

USpecial sprites horns lacked shading, this has now been fixed.

Tweaked USpecial so that the peak of the high Cyclone happens at the start of the jump instead of the end just like in Freedom Planet

Adjusted the pratland time from this move to compensate for this.

All shields now use the same break hit effect to again reduce the number of hit effects so that the character loads quicker

Invincibility Shield has also been redone and now has its own shield pattern.

Removed the unused star particles effect from the files

Recoded the way that the hair is displayed behind Lilac during walk and running so that some variables can be removed from the character altogether and allow her to load quicker.

Trimmed the canvas of the Dragon Boost sprites and fixed an offset issue.

Aktualizacja: 5 lutego 2023 o godz. 10:58

v3.2

Fixed a bug where the Boost Breaker projectile wasn't a multi-hit when it should be.

Fixed a bug where the sparkles on the results screen were playing incorrectly.

Recoded a lot of stuff, in particular regarding the Dragon Boost, in order to optimise the move and removing redundant variables. The entire character's code has been streamlined somewhat so that operations aren't running multiple times where possible.

Aktualizacja: 4 lutego 2023 o godz. 9:14

v3.1

Fixed a problem with the voice button appearing in the wrong position.

Made a bunch of sprite and coding changes aimed at improving performance and using less memory.

Removed Anguish Kirby compatibility, Lilac is now only compatible with Dream Collection Kirby

Merged several sprites together to stop the game from drawing so many sprites at the same time as each other, with Cyclone and Dragon Boost in particular taxing the game by drawing two additional sprite indexes in addition to the sparkle effects which was a problem for Dragon Boost because of how fast the move is. So NSpecial_Air, FSpecial, Final Smash, Nair, Dair and DStrong all use a single sprite instead of a combined one. This has the unintended side effect of the sprite on the CSS having a blue and pink aura around it but thats OK because it looks cool that way.

Change the hair sprite that is used when Lilac is running so that it looks more natural.

Resprited Bair so that it looks more natural and less stiff, Lilac now has more natural motion when performing this move and when moving back to idle.

Changed the first frame of Dtilt so that the foot is now further back.

Added a different facial expression to Ftilt to make the move look slightly different.

Altered backend code regarding the shields to further optimise performance.