Rivals of Aether

Rivals of Aether

Lilac the Dragon Girl (Remastered)
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Opdatering: 26. juli 2022 kl. 15:09

v2.44

Opdatering: 25. juli 2022 kl. 16:26

v2.43

Patch to fix some long standing issues.

Made some changes to the Dash animation sprites (thanks to Realperson16 for these edits)
Adjusted idle animation and wait animations to make them a bit smoother.

I'll probably go through all sprites at a later date to clean things up a bit more.

Replaced the default hurtboxes for standing and crouching with custom ones to better match the sprites
Redid the code that creates the shield and resprited the shield effect to look a lot more like it will do in the upcoming FP2.
Fixed a bug that meant that with FP2 voice she doesn't say anything during one or her idle fidgets.

Opdatering: 24. juli 2022 kl. 12:20

v2.42

Re-recorded every single sound effect and voice with higher quality versions of the sounds. Well, mostly, some of the sounds may not be accounted for but everything should sound a lot more like the original game now.

Altered the Dragon Boost slightly so that if you hit a wall head on, instead of bouncing off the wall you instead Wall Jump. The Boost Breaker is also triggered from this. Also removed the leftover calls for the bigger boost breaker from Rune H after it was changed.

Tweaked the online CSS to not show lingering effects that don't currently work if there is no cursor_id.

Fixed the spring getting caught in the middle of jumpthrough platforms by forcing it to move upwards until it is no longer colliding.

Opdatering: 14. juli 2022 kl. 15:38

v2.41

Hotfix didn't work, let's try again.

Opdatering: 11. juli 2022 kl. 14:52

v2.40

Hotfix patch to prevent crashing online through lack of recognising the cursor.

Opdatering: 6. juli 2022 kl. 4:42

v2.39

Huge thanks to Supersonic for this patch.

Stray debug messages were the cause of Abyss Rune mode not working properly. These have been removed and Abyss mode no longer crashes the game.

Added an additional effect to the results screen, to make it more accurate to the original game (I feel like the original game has an obsession with sparkly effects lol). This is a first draft, might refine it later.

Opdatering: 5. juli 2022 kl. 14:46

v2.38

Quick patch just to fix a bug that caused her to be stuck in midair if parried in a Dragon Boost until hit again.

There is a bug that causes the game to crash in Abyss mode, the cause has not yet been identified.

Opdatering: 4. juli 2022 kl. 15:50

v2.37

Graphical Changes:
Lilac's hair tendrils during Cyclone have been resprited to avoid mixels
The position of her tendrils during movement and moves have been changed to avoid mixels
A bunch of wrong offsets have been fixed.
A few details on some animations including Jab and Dash 2 have been changed to be a bit smoother (thanks to Realperson16 for the suggestions)
Redid the outlines on the feet on Dash 2 for better motion blur effect on the feet
Nair has been moved to higher up in offset, while also having additional effects around it when the actual attack is taking palce
All shields have been resprited in order to avoid mixels and closely align themselves properly, origins adjusted.
The petals on the Wood shield have been redrawn

Nerfs:
Fspecial active time 45 frames -> 35 frames. This doesn't affect recovery other than making it so that you can't fly from the bottom of the stage to the top which was not only ridiculous but it is also further than the original move actually lasted for so shortened for better balance and canonical accuracy
This also means that the amount of combo hits can naturally be lower depending on where you start the move from
Shield Knockback resistance has been changed to 1.1 Her recovery is still bonkers good, shields just make it broken

Fixed a glitch which prevented DAttack cooldown from being applied at the end of FSpecial if transition into a super dash.
AI on higher difficulties now comboes Utilt into itself when target is at low percent
Added 100% Turbo 100% Accurate Fox, 100% Turbo 100% Accurate Pidove, Talking Ben, God of Destruction Falco. 100% Accurate Marth and 100% Turbo Marth to the anti cheapie list

Opdatering: 28. juni 2022 kl. 10:33

v2.36

Buffs:

Dattack Base Knockback 6 -> 7
Dattack Knockback Scaling .35 -> .6
Dattack Length 30 -> 24
Dattack Endlag 12-> 10 but now has Whifflag
Dattack Angle 60 -> 70
Dattack Speed Boost 2 -> 5 in startup, 4 in attack and end

Basically, DAttack is significantly better now.

Dtilt Knockback 4 -> 7
Uspecial Cooldown 400 -> 100
Uspecial spring lifetime reduced from 400 to 100.
Fair Sweetspot Hitpause 6 -> 8
NSpecial Hitstun Multiplier 1 -> 1.5 (This is to make the move a bit more usable, its a short range projectile now)

Nefs:

FSpecial has hit it's soft super armour reduced from 12 knockback to 6, so it should be easier to knock her out of the move
FSpecial Bst (The variable that determines Lilac's Flight Speed) 17 -> 16
FSpecial Base Knockback (Dragon Boost) 8 ->7
FSpecial Base Knockback (Boost Breaker) 6 ->5
FSpecial now gives Dattack 10 cooldown if ending on the ground and triggering super dash
Initial Dash Speed 11 -> 9

New Features:
EVERY Alt can now have FP2 Lilac's voice. The voice is no longer tied to alts, but is now a toggable button at the bottom of the CSS that appears alongside the others (credit Dr;Flux for the code behind this one). The FP2 voice will trigger the alternative victory theme on match end so this should be easier to hear.
The Purple button with the planet rings is Freedom Planet 1 voice, the dark logo with a 2 behind it is Freedom Planet 2 voice
She now has her idle fidgets from Freedom Planet, resprited to fit the sprites used for this mod. Two are exclusive to voiced alts and these will be different depending on the voice used.
Added new alts, these are as follows: Goku, Abyss, Sailor Moon, Golden Dragon, Dragonite, Garchomp, Keqing, Hatsune Miku, Mallow and Shez

Opdatering: 21. juni 2022 kl. 9:20

v2.35

A few changes made to the SSL version have been applied to this version

Buffs:
It is now possible to wall jump in the middle of Cyclone, bringing her in line with more traditional double jumps.

Nerfs:
Bair now has Whifflag
Uair now has Whifflag
FStrong now has Whifflag.
Fstrong Endlag 6 ->10 (Move was too safe with such low endlag and no whifflag, this should fix it)
NSpecial Projectile Length 60 -> 30 (A projectile on a super fast character, regardless of how strong it is, is a bit of a danger, so I've reduced its range)

Changes:
Bair animation last frame has been changed for a more natural looking snap back to idle.
NSpecial now has a fancy new dissipating effect when the projectile ends its length instead of just disappearing if it doesn't hit anything.

NEW FEATURE: Invincibility Shield (Anti-Cheapie Mode)

If Lilac faces Ronald McDonald, 100% Accurate Fox, Cosmic Ronald etc. all her shields are replaced with an invincibility shield. The shield lasts longer and prevents all damage and knockback from her OP opponent, with the invincibility theme from Freedom Planet playing while she has the shield on. This feature is not available during gameplay against most opponents and is specifically a balance cheat for facing game breaking characters.