Crusader Kings III

Crusader Kings III

Seppuku, a Shogunate submod
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Update: 29 Dec, 2021 @ 8:13pm

Update: 29 Dec, 2021 @ 6:01pm

Added more validation for Request Junshi, so it will disappear once done
Added fellow vassal negative opinions if deciding not to follow through with a Junshi - whether accepted or denied
Added latest images for event backgrounds
Added interface message for Junshi deaths (bottom right)
Removed Commit Junshi decision

Reworked accepted / denied / didn’t-ask Commit Junshi events
Reworked on_death to trigger correct Commit Junshi event for relevant characters

Further increased the likeliness that Ai will take Request Junshi decision from 1000 to 10000 (1000% -> 10000%)



Currently known bug:
Junshi opinion modifiers on characters showing as pure numbers without any text

Update: 28 Dec, 2021 @ 3:52pm

Made all of your direct offspring immune from Junshi events

Update: 28 Dec, 2021 @ 10:01am

Added ability to Demand Seppuku on prisoners - and the acceptance will always be 100% if imprisoned

Ensured you can only Demand Seppuku on your own subjects

Fixed some Ai related stuff for the Junshi decisions, so now the Request Junshi decisions and subsequent event should occur more often for the liege when ailing

Update: 27 Dec, 2021 @ 3:34pm

Removed prestige and renown loss from not commiting seppuku when triggering event

Fixed some bugged flavour text

Update: 27 Dec, 2021 @ 3:20pm

Updated flavour text ‘Your seppuku request has been honoured’ to ‘Your vassal has honoured your request and proven their eternal honour by committing seppuku'

Added prestige for request Junshi decision (+100) and prestige to the subsequent approved/denied events (+50/-50)

Update: 27 Dec, 2021 @ 2:27pm

Fixed Commit Seppuku decision so that now you only get the renown and prestige if you actually commit seppuku in the event

Update: 27 Dec, 2021 @ 2:23pm

Swapped options on player fallback event to make it clearer
(bottom option is purely a fallback for the player, the ai will never take it)

Cleaned up seppuku effects

Update: 27 Dec, 2021 @ 2:15pm

Added gfx images for decisions and events

Update: 24 Dec, 2021 @ 9:55pm