XCOM 2
Mod Jam for Long War of the Chosen
168件中 11-20 を表示
< 1  2  3  4 ... 17 >
更新: 2023年2月20日 @ 16時19分

- The Chosen at all tiers now have a "Chosen Immunities" ability, added via XComWeaponSkinReplacer.ini in the main Mod Jam Config folder.

- This ability is coded almost identically to Bulky, in that it prevents a configurable list of abilities from being used on any unit that has Chosen Immunities. This list is found in the XComGame.ini in the main Mod Jam Config folder.

- Abilities that are prevented from working on the Chosen by this ability (with default configs) are as follows:

  • Transposition
  • Stasis Field
  • Containment Field
  • Glacial Tomb
(The Localization for Chosen Immunities also mentions Stasis and Invert, although these immunities are added via LWOTC itself and are not configurable like my additions are.)

更新: 2023年2月19日 @ 12時02分

Dogpile (melee version) from Mitzruti's Perk Pack has been patched with the following changes (specifically these changes touch MZDogpileMeleeSlash, which is an additional ability granted by the MZDogpileMelee ability):

- Template.AbilityCosts.Length = 0; has been added to it, which should make it a free action, as well as usable even if the soldier has no actions remaining.

- A cooldown of 1 has been added, to ensure the ability only triggers once per turn under normal circumstances.

If this ends up getting fixed by Mitzruti at some point, I'll remove this fix. Also, it's untested, so let me know if it does the trick or not.

更新: 2023年2月17日 @ 6時45分

- Gas Grenades, Gas Bombs, Neurotoxin Grenades, and Neurotoxin Bombs will no longer destroy loot or corpses.

更新: 2023年2月16日 @ 18時59分

- Added Sectoid Abjurers to the list of classes not eligible to be Psionic.

更新: 2023年2月13日 @ 20時29分

- Underbarrel Shotguns have been buffed at all tiers. They now have identical range tables to standard Shotguns (so they will be more accurate up close compared to before), and they've also gained 1 max damage.

- All Mag-tier and Beam-tier Underbarrels should now properly require a Conventional one to construct. If you need to change their costs (JUST resource costs per purchase, not other requirements like techs or Engineering score), do so through the XComTemplateEditor.ini file in Mod Jam's Underbarrel Weapons folder. XComLW_Overhaul.ini was being a butt and not recognizing the underbarrels as valid ingredients.

更新: 2023年2月13日 @ 11時42分

- None Shall Pass (LWOTC version) should no longer trigger on the soldier's own turn, and should also now properly trigger on attacks as well as movement.

If this update does not actually work as intended, let me know and I'll write a new version of the ability with these features baked in properly.

更新: 2023年2月11日 @ 5時32分

- Removed some lines that were causing 3 blank Gene Mods to appear.

更新: 2023年2月5日 @ 8時06分

- Cryolators now have the Improved Suppression ability.

- Chemthrower Suppression has been added to the list of Suppression-like abilities supported by Improved Suppression.

更新: 2023年2月5日 @ 4時59分

- Added Prototype/Military Assault MECs from Buildable Units to the list of units that can't be Psionic.

更新: 2023年2月1日 @ 17時54分

- Laser Grenades and Mag Grenades should now properly no longer destroy loot/corpses. (Thanks to RustyDios for helping me tweak the code!)