Stellaris

Stellaris

Origin: Jovian League
Näytetään 1–10 / 17
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Päivitys: 23.6.2023 klo 18.06

7.0.3 Properly mention the Necrophage variation generated pre-FTLs

Päivitys: 15.6.2023 klo 11.29

7.0.2 Make code more flexible, where possible, with fallen empire country types

Päivitys: 3.6.2023 klo 4.11

7.0.1 Update for Stellaris version 3.8.3 "Gemini" - ensure primitive armies spawn on the surface of their planets

Päivitys: 12.5.2023 klo 19.58

7.0.0 Update for Stellaris version 3.8 "Gemini"

  • Integrate underlying game changes
  • Update Sol system to use the fancy new entities

Päivitys: 22.4.2023 klo 21.06

6.1.0 Implement flags to prevent hyperlanes being connected to Origin: Jovian League starting systems by Gigastructural Engineering 3.27

Päivitys: 2.4.2023 klo 1.52

6.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • The basic Origin: Jovian League also grants the technology option for Planetary Unification
  • Origin: Jovian League (Necrophage) starts with primitives on up to two planets in the starting system, equal to the amount of guaranteed neighbors set at game start
  • Tweak initial jovial league district, building, and Pop spawning
  • Remove obsolete static modifiers
  • All initially-colonized jovian league planets now benefit from Prosperous Unification modifiers
  • Support the new "Eager Explorer" civics for early jump drives - your starting system will not have a wormhole, and you will have one less colonized jovian moon
  • Add a jovian league variant of Knights of the Toxic God - the Keep orbits your initial jovian planet - suggested by zephramwolf
  • Add a jovian league variant of Teachers of the Shroud - instead of a wormhole, begin with a Shroud Tunnel to the Shroudwalkers and progress on the Psionic Theory technology - suggested by Undisclosed
  • Add a jovian league variant of Fear of the Dark - one of the initial jovian moons belongs to the dissenters

Päivitys: 9.1.2023 klo 18.28

5.0.0 Compatibility triggers

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility trigger from another mod
  • Remove old compatibility global flag

Päivitys: 28.12.2022 klo 12.26

4.0.3 Reroll the random seed between calls to a couple randomized effects

Päivitys: 24.12.2022 klo 0.44

4.0.2 Bugfix patch

  • Fix a bug where empires were getting (many) Terraforming Candidate modifiers on already-colonizable worlds - they are intended to have a chance to spawn when the number of guaranteed colonies is 0 or 1
  • Fix a bug where Prosperous Unification/Colonial Spirit/Exotic Mountains spawned on the wrong Jovian League planet (was spawning on the first "sibling" instead of the capital)

Päivitys: 18.12.2022 klo 23.48

4.0.1 Fix a bug with the trigger that helps determine the correct type of generator districts for a planet