Stellaris
[3.2] Multigalactic Galaxies
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更新: 2022年1月17日 @ 8時04分

Updates:
~ Make additional changes to hyperlane density.
~ Make default map so players can stop seeing a bug with map selection.

更新: 2022年1月12日 @ 14時18分

Updates:
~ Prevent players from generating "MGRH" hyperlanes with a value of 0. Should only be allowed for maps such as "MG".

更新: 2022年1月12日 @ 14時07分

Updates:
+ Supper 10000 star set map with experimental hyperlane generation only.
~ Made duplicate map sets for static hyperlane gameplay and for hyperlane generation.*
~ Support static maps with the optional ability to allow hyperlane travel between other galaxies.**


* - To toggle hyperlane support for these maps, change the hyperlane density for different generation of hyperlanes. These maps can be identified as "MGRH". An example of this in the map selection can be shown as "MGRH: Small - 1000 Stars".

** - Hyperlane density has a value toggle which can be used to turn off and on the hyperlane support between galaxies. These two values are 0 and 0.25. 0 means off, 0.25 means on.

更新: 2022年1月6日 @ 17時01分

Updates:
~ Fixes starting building and population bugs when launching new map.
~ Tweaks country starting resources to match initial vanilla starting values.

更新: 2021年12月9日 @ 17時48分

Initial commit of the mod being upload to the workshop.

Contains initial fixes that the outdated mod wouldn't run correctly with the current release of the game (version 3.2.2 as of this post.)