Garry's Mod
Ledge Divide (gm_ledge_divide)
Mostrando 1-5 de 5 aportaciones
Actualización: 13 ENE 2022 a las 3:32 p. m.

  • 3D skybox displacement overhaul! Displacements are entirely redone to improve performance, yet look better
  • The new 3D skybox also has more models in some areas, and less in others to keep the performance good, but add more life to the world
  • Added dam to the 3D skybox
  • Added citadel and made the already existing monolith larger.
  • New Area! A surfing thing above the ledge.
  • This new area is accessed via a gravity lift that plays a custom sound from Halo 2 that took me forty minutes to obtain
  • Added a seamless displacement transition from sand/grass to sand/rocks for added detail
  • More foliage including ivy, trees, bushes, and cattails
  • Adjusted cubemaps for accurate reflections
  • Fixed a very broken and annoying cubemap
  • Added cubemaps for new areas
  • Moved and removed a few AI nodes for better AI navigation
  • Added occluders to balance CPU and GPU workload
  • I don't even remember what I added tbh
  • wardon cereal of approval

Actualización: 6 DIC 2021 a las 2:12 a. m.

New art!... Again.

Actualización: 6 DIC 2021 a las 1:38 a. m.

  • Optimisations
  • Quality-of life improvements
  • Revamped flat area in 3D skybox

Actualización: 5 DIC 2021 a las 2:16 a. m.

New icon!

Actualización: 5 DIC 2021 a las 12:59 a. m.