Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

HordeTown
Wyświetlanie 11-16 z 16 pozycji
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Aktualizacja: 6 czerwca 2014 o godz. 16:27

version 0.11
- changed player count scaling to be less ridiculous (4 players was = 4x health on all enemies, etc.)
- now also player count scaling the required kills / number of bots that spawn (4 players = doubled kill count)

Aktualizacja: 6 czerwca 2014 o godz. 14:22

version 0.10
- altered post processing slightly
- made feydrid beg for his life
- added 'advanced mode' skull behind tree to start past wave 10
- the last enemy spawned in every wave is a special wave boss
- massive kismet overhaul, this doesn't effect gameplay very much from previous versions

Aktualizacja: 5 czerwca 2014 o godz. 7:50

version 0.02
- fixed looping bell (changed to nonlooping sound actor)
- set all enemies to agatha, some were set as mason and were causing you to get team damage
- unhid the dino-skull to start at level 10
- moved Feydrid a bit so he gets deathspiked in one light kick

Aktualizacja: 4 czerwca 2014 o godz. 14:02

version 0.01
- hooked up end game mode correctly, will actually start now
- a couple purchase chests were messed up

Aktualizacja: 4 czerwca 2014 o godz. 10:42

HordeTown, woohoo!

Aktualizacja: 4 czerwca 2014 o godz. 10:42

HordeTown, woohoo!