Serious Sam 4

Serious Sam 4

Enemy Consistency Fixes
Viser 1–10 av 93 bidrag
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Oppdatering: 21. mai @ 16.03

General:
- Moved the Netricsa model mover to RooseHud.

Oppdatering: 16. apr. 2024 @ 6.18

General:
- Updated Kamikaze visibility.

Oppdatering: 11. apr. 2024 @ 17.05

Oppdatering: 11. apr. 2024 @ 17.00

General:
- Updated flesh/debris/bone material physics to reduce instances of ragdolls and debris sliding across the floor.

Werebull:
- Once again, attempted a fix to the wonky death particle/shake event execution.

Khnum:
- Updated flesh impact materials to better reflect the thick skin.

Reptiloid:
- Updated animation scheme to remove the new sight animation. It is now used as a rage animation.
- Increased rage sound effect volume.

Metal Snake:
- The debris particle effects will now deactivate sooner.

Scrapjack:
- Increased rage sound effect volume.

Oppdatering: 22. feb. 2024 @ 14.32

General:
- Updated Pyro's sight sound effect to not play globally anymore.

Oppdatering: 21. feb. 2024 @ 11.47

Scrapjack:
- Updated the "rage" animation with new particle effects.
- Miscellaneous animation fixes.

Technopolyp:
- Fixed the Technopolyp using the wrong "children" making rockets come out of the wrong peripherals.

Reptiloid:
- Added a "rage" animation for the rage attack.
- Reptiloids won't move towards the player during their rage attack anymore.

Khnums:
- Khnums will now activate their anger animation after raging as originally intended.
- Updated the "rage" animation with new particle effects.

Oppdatering: 19. des. 2023 @ 17.13

New Features:
- Added new shake events for attack/attack prepare and rage animations for certain enemies.
- Added new melee thud sound effects for heavy enemies.

Female Gnaars:
- Refined Female Gnaar unused anger animation.
- Updated Female Gnaar animation schemes.

Beheaded FIrecracker:
- Updated "Alive" particle effect visuals.

Big Rocketman Pyrone:
- C4 Attachment will now work even with the "No big C4" tweak.
- Updated visuals.
- Updated soundscape.
- Disabled stun state.

Kleer:
- Added and activated new "Alive" particle effect visuals.

Draconian Pyromaniac:
- Restored the unused "Sight" animation.
- Updated fire particle visuals.

Minor Bio-Mechanoid:
- Refined the "Melee" animation.

Major Bio-Mechanoid:
- Refined the "Melee" animation.

Misc:
- Another consistency pass on Shake Events across the board.
- Fixed Octanian Brutes not fading out on death.

Oppdatering: 16. sep. 2023 @ 13.41

General:
- Added gibbing support for the "Sledge Hammer" weapon resource.

Scrapjacks:
- Fixed Scrapjack's firing particles not being aligned correctly.

Oppdatering: 8. juni 2023 @ 3.32

General:
- Updated destruction energy physics values for all enemies. Gib emitters will now react a bit more realistically depending on the weapon used (accounting for enemy weight and projectile weight). This should fix situations where enemy gibs would fly away at light speeds.
- Enemies with green blood now have consistent blood decals.
- Updated a few destruction presets for enemies.

Draconian Pyromancer:
- Added additional shake events for landing/start flight animations.

Space Mummy:
- Fixed Space Mummy corpses emitting a death sound effect when they're already dead.

Oppdatering: 19. mai 2023 @ 12.32

- Fixed error on load.