XCOM 2
[WotC] Tactical Combat Overhaul
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更新:2022年1月24日 @ 2時51分

- Fixed incorrect critical damage bonuses of some weapons: tier 3 templar sidearm, tier 2 XCOM turret and Central's rifle now deal +2 damage on crit instead of +1.
- Fixed a bug that prevented changes to damage of Strike ability from applying correctly.

更新:2022年1月23日 @ 23時08分

- Shadowkeeper Aim bonus is increased to 10.
- Localization file cleanup.

更新:2022年1月23日 @ 22時12分

更新:2022年1月23日 @ 5時04分

Hotfix 2:
- Enemies no longer prioritize moving to throw a grenade over using Hunker Down. Additional tests showed that said behavior could be exploited to gain advantage over AI, so it was removed.

更新:2022年1月22日 @ 23時14分

Hotfix:
- Fixed a rare case where enemies wouldn't use Hunker Down when they should have.

更新:2022年1月22日 @ 10時12分

- AI is now more consistent in using Hunker Down while burning.
- Hunker Down no longer triggers Alien Ruler reactions.

更新:2022年1月21日 @ 4時47分

Pod throttling is now disabled. In other words, unrevealed enemy pods are no longer forced to either move towards XCOM soldiers if the latter stayed out of combat for too long or stay out of sight if too many enemies are already engaged in combat.

ADVENT Hunker Down usage logic is expanded:
- ADVENT units now usually prefer to Hunker Down when burning.
- Hunker Down may also be used occasionally when no tactical opportunities are available (such as flanking an enemy or moving to throw a grenade) even if there're no overwatching XCOM soldiers.
- The changes to AI do not affect any previously unedited behavior nodes, so there should be no new compatibility issues.

更新:2022年1月14日 @ 20時57分

Commander's Avatar can now use Hunker Down in line with enemy Avatars

更新:2022年1月1日 @ 5時30分

- Config file cleanup.
- Full changelog is now available!

更新:2021年12月31日 @ 23時09分

- Assassin's shotgun no longer shreds armor (reverted a forgotten change from the original overhaul).
- 1 armor shred is added to Rage Suit's ability.