XCOM 2
Long War of the Chosen [Experimental]
Ergebnisse 301–310 von 319
< 1 ... 29  30  31  32 >
Update: 31. Jul. 2023 um 22:27

1.0.5.1 - fixed issue with one of the new Supply Extract plots that was found right after making the original update.

Update: 31. Jul. 2023 um 20:03

Version 1.0.5 full release

  • Performace issues from previous 1.0.5 version
  • Integrated new crate race maps and parcels
  • Buffed rewards for Crate Race missions. FL 1-4 crate races will have expected value between a FL1-2 and FL3-5 smash n grab. FL 5-14 crate races now have expected value slightly below a FL 9-11 smash n grab. I may make the brackets more granular in the future, working with the existing reward buckets for now.

Update: 29. Jul. 2023 um 13:25

Verison 1.0.5 Big performance fix

Credit to Iridar and ExitSign for identifying this and helping me with the fix

* Mod install checks are now cached when you open the game instead of being run by abilities.
* This caused performance issues with large modists in two areas: Handling Smoke, and overriding ability colors.
* This should boost performance in tactical, both reducing lag during/after taking actions, and also remove some stuttering if you aren't using standalone cost-based ability colors.

Update: 26. Jul. 2023 um 17:58

Version 1.0.4.6:

Fixed more black texture issues with more cooking:

  • Templar Shields
  • Chryssalid Soldier and Hive Queen
  • Combat Knives

    Saves another 200MB on the mod size as well, so we're below 3GB now.

Update: 18. Jul. 2023 um 8:47

mirroring changes here.
Version 1.0.4.5

  • Defaulted MCM setting for Show Aim Assist to off.
  • Removed focus kill tracker from Templar Focus until I get a better method of ensuring kills don't grant focus because config isn't enforcing it well enough.

Update: 17. Jul. 2023 um 16:19

Version 1.0.4.4

  • Fixed Cyclic Fire from being usable while burning.
  • Added LWOTC_Fix_HealSelectedUnit console command, which heals the currently selected unit in the armory. Use this if you have bugged robotics units that aren't healing.

Update: 16. Jul. 2023 um 11:12

version 1.0.4.3 sync - fix the black Muton Elites.

Update: 15. Jul. 2023 um 18:14

Version 1.0.4.2

  • Fixed black textures for Templar Shield Mk3 and Advanced Vibroblade
  • Added a nuclear option console command to force everyone in the avenger's crew to set to active. Try this as a last resort to fix stuck units.

Update: 15. Jul. 2023 um 0:27

1.0.4.1 bugfix update

Update: 14. Jul. 2023 um 20:41

1.0.4 bugfixes:

  • Removed the friendly fire warning from Volt
  • Disable using Cyclic Fire while disoriented (previously, it would only fire one shot)
  • Properly check that pistol slot is empty in CanAddItemToInventory_CH_Improved for LW's integrated pistol slot (fixes some "slots eat your items" glitches)
  • Grant the SingleRendFocus ablility with Rend instead of Volt to be more intuitive and for better compatibility with modded classes.
  • Don't remove the focus killtracker from TemplarFocus, and rely on removing Rend from the list of abilities it tracks instead (also for modded class compatibility.
  • Hopefully fix Indomitable triggering twice in one turn from Viper's tongue grab + bind.
  • Properly remove units from staff slots when they are sent out on infiltration missions.
  • Added more LW2 [thing] pack mods that you don't need to the incompatible mods list CHL popup