Rivals of Aether

Rivals of Aether

Anglara
目前顯示第 1-10 項,共 30 項
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更新:2023 年 10 月 26 日 @ 下午 1:34

v1.37

- Added new Idle

更新:2022 年 12 月 31 日 @ 下午 10:02

v1.36 Genesis 9 Update

- Genesis 8 special taunt edited to Genesis 9.
- Dash Speed 6.8>7
- Initial Dash Speed 7.2>7.5
- Jab Whifflag removed
- Ai Scripts updated courtesy of Karu (will also taunt you upon taking a stock!)
- Fspecial lure light rekka hspeed type 2>1 (fixes the Ai's recovery routes that were broken in a previous patch)

更新:2022 年 11 月 30 日 @ 下午 11:14

v1.35

Steam Page preview image updated to show some sprites as well as the TLC logo.
Charselect added, no longer using custom scripting for css sound. Sound is still the same.

- Dspecial
-- If no input during dspecial after 15 frames, Anglara will automatically dash forward.
-- vsp fall off reduced to match olympia more
-- Lure light kick VFX changed on hit to a custom one that matches alts.

- Ustrong
-- Animation timing fixed so recovery frames aren't as jarring

- Uspecial lure light chop
-- VFX changed on hit to a custom one that matches alts.

更新:2022 年 11 月 12 日 @ 下午 9:39

v1.34

Lure Light Orb Deployment Hitbox:
- Angle 45>60
- BNK - 7>6
- KBS - .8>.6

Ustrong final hit, Fstrong, Uspecial, dair, Fspecial final hit:
= Hitfx adjusted to be color mapped large water hitfx, (thanks Chaoko!)

Dspecial Lure Light Stance:
- No longer has hitbox/attack during stance/initial dash
+ dash endlag 18>14

Uspecial Legdrop:
+ Movement adjusted to make easier to recover

= Lure light orbs on Riptide and Collegiate alts fixed

更新:2022 年 9 月 15 日 @ 上午 2:30

v1.33 Big House Update

= Uspecial has a new rekka to replace the old downward fireball. Input dspecial during uspecial's ascent to use. Can not use this move if uspecial has already hit. can walljump out of, but if done off stage, you will most likely SD. The move is a leg drop style move similar to bayo and kazuya dairs. Anglara gets little hspeed off of this and suffers a large amount of endlag, so be careful using this.

- lure light orbs now put anglara in parrystun if the deployment is parried. was an oversight, and this should have been done at launch. Glad this hasn't come up yet. Lure Light Orb graphic is now replaced by a new animation. This light contruct should now be a little more distinct compared to other workshop characters.

= nspecial projectile now flips sprite on parry
= some hit fx fixed to be the proper particles, for some of the water moves.
= Dstrong animation timing fixed
- Ftilt replaced by a kazuya's hellsweep and demon hook. Still a 2 hitter, but should now be less janky when combined with dspecial dashing. Previously ftilt was a two hit bicycle kick that could travel full stage. New ftilt now slows down movement when done from dspecial dashing. The new animation felt like it was needed because i was already using the bicycle kick for fspecial launcher.
= Big house alt added as 'colllegiate'. replaces nspecial orb with basketball.

更新:2022 年 9 月 12 日 @ 下午 8:34

更新:2022 年 9 月 12 日 @ 下午 8:33

v1.31

更新:2022 年 8 月 22 日 @ 下午 8:27

v1.30 Small Update

= Added Po & Gumbo compat when anglara is cooked
= Parry, double jump, walljump and airdodge animations improved, water visuals added to parry and double jump.
= small sfx additions. Walljump and Dash now have sounds.

更新:2022 年 8 月 2 日 @ 下午 4:53

v1.29
- Ai updated: CPU will now do dattack followup, allowing more air combos. Code also adjusted to reduce crashes (credits Karu)
- Fixed Orb not glowing when near detonation
- Ustrong now more consistent on hit

更新:2022 年 7 月 15 日 @ 下午 10:14

v1.28

Nerfs
- EWGF now disabled while anglara is in air
- In previous patch, all strongs were nerfed slightly, however one attack that I missed was the 2nd hit of dstrong. Dstrong 2nd hit now matches the values of dstrong 1st hit.

Visual & Sfx
- Dash animation edited slightly to give anglara some bouncier running
- Orb deploy sfx reworked. Hitting orb deploy will spawn a hit fx visual.