Arma 3
[SP] Just Another Day Chernarus 2020
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更新: 2月13日 @ 18時19分

-Added objects to Green Mountain

-Adjusted some placed AI
-Adjusted scenario opening

-Deleted some placed AI
-Deleted all music triggers

-Disabled some ACE settings (combat deafness, hit reaction, overheating)

-Increased loot discovery rate
-Increased distance of waypoint spawned for "hunter" NATO group from the player

-Reduced number of spawned zombies
-Reduced number of RU soldiers in ambient spawned groups

更新: 2月7日 @ 8時18分

-Adjusted a few triggers

-Reduced AI spawn multiplier for Renegades (from 2 to 1)
-Removed AI paradrop script
-Removed a patrolling boat on the southern shore
-Removed black background from the intro text

更新: 2024年7月15日 @ 15時43分

Added more starting equipment to player
Added new mod requirement for "Ace - No Medical [Updated]"
Added several radio commands (Used in my "Hike Through Livonia" scenario and "Heart of Evil" campaign)

Adjusted scenario intro
Adjusted Wendigo spawn modules with longer cycles

Disabled Ravage ambient music module function
Disabled "AI looting" Ravage feature

Decreased zombie's sight aggro distance
Decreased zombie's sound aggro distance (Far less than sight's reduction.)

Increased object count and time window before vanilla clean up occurs
Increased spawn range of VA spawned hostile AI*
Increased spawn time of VA spawned hostile AI*

Removed several radio commands for playing some music tracks

*If you DON"T like the VA settings then you can change ALL of them in addon options using the VA server tab and check the overwright mission checkbox for EACH changed setting line.

更新: 2023年5月2日 @ 14時35分

Added more VSM uniforms to Entrepreneurs
Added more buildings to furniture script

Adjusted scenario intro
Adjusted loot discovery rates
Adjusted placed AI
Adjusted zombie script to add more "unique" zombies

Changed Wendigo spawn window to nighttime only

Enabled Ravage ambient music module function
Enabled vanilla clean up function

Removed "Alias Night FX" mod dependency
Removed "Dawn of the Dead: Infected Skins" mod dependency
Removed some placed AI and a hidden follower AI
Removed some placed objects
Removed wake-up function for placed AI (Hello playable frame rate. ._.;)

更新: 2022年1月27日 @ 23時06分

Adjust placed units in southern combat zones.
Enabled Dynamic simulation for most AI units.
Remade both follower units due to Recaldy's Units RHS changes.
Added/removed things from Skalisty Island.
Adjusted Ambient spawner for spooks to 120 seconds checks instead of the original 60 seconds.

更新: 2021年11月26日 @ 18時11分

Enabled Dynamic Simulation per Vandeanson's Apocalypse's new update on 26th of November.

更新: 2021年11月25日 @ 20時57分

Adjusted hostile helicopter activity in Chernogorsk.
Added items to sell at vendors.
Removed hint pop-up at western vendor.
Reduced renegade spawn by 33%.

更新: 2021年11月25日 @ 10時19分

Re-enabled player damage.

更新: 2021年11月25日 @ 9時13分

Added all the VCOM things to the description.ext file.
Tweaked some ACE settings.

更新: 2021年11月24日 @ 16時38分

Replaced existing "Recaldy's Units" units with RHS version counter parts.
Reworked aircraft carrier's defense.
Added extra planes to aircraft carrier.
Added ravage supply crates to aircraft carrier.
Small update to vendor item list.
Disabled STALKER's blowout script.