Total War: WARHAMMER II

Total War: WARHAMMER II

Merwyrms and More - Radious Submod + Tweaks + Fixes
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Actualización: 13 JUL 2024 a las 20:40

General
- Deleted unncessary data

Sciowyrm
- Bonus Vs Large reduced from 35 to 30

Undead Merwyrm
- Melee Weapon Damage reduced from 175 to 170
- Melee Armour-Piercing Damage decreased from 475 to 470
- No longer has Bonus Vs Large
- Bonus Vs Infantry increased from 15 to 30

Leviathan (Merwyrm)
- Melee Weapon Damage reduced from 175 to 170
- Melee Armour-Piercing Damage decreased from 475 to 470
- No longer has Bonus Vs Large
- Bonus Vs Infantry increased from 15 to 30

Actualización: 11 JUN 2023 a las 18:57

General

  • Fixed a major bug that prevented other rebellion armies from spawning

Sciowyrm
  • No longer requires the Dragon's Hatchery and instead only requires Beastmaster's Stables as a secondary prerequisite.

Leviathan
  • Recruitment cost increased from 2800 to 2900

The rebellion army fix is more than likely not retroactive and will need a new campaign to take effect. Though, it shouldn't hurt ongoing campaigns.

Actualización: 11 JUN 2023 a las 18:50

Actualización: 10 JUN 2023 a las 21:49

Actualización: 7 FEB 2023 a las 0:47

General

  • Non-RoR units from the mod integrated in relevant rebellion armies

Actualización: 3 OCT 2022 a las 20:17

Actualización: 3 OCT 2022 a las 0:35

General

  • Localization changes and fixes
  • Rebalance for all Merwyrm units
  • All Merwyrm units now have poison attacks which is consistent of their lore
  • All Merwyrm units have had their Wallbreaker trait replaced with the Siege Attacker trait

Amanar (Merwyrm)
  • Renamed to "Leviathan (Merwyrm)"
  • Now unlocks at level 34 instead of 38

This was one of my earlier mods back when I was more ignorant towards modding, so looking back I saw a lot of room for improvement. Regarding the rename for Amanar, I personally think it's necessary for the sake of belief considering Amanar already actively attacks settlements in the campaign via dilemmas.

Following the spirit of what ChaosRobie intended, the RoR and mount versions of the Merwyrms are still very powerful but have very high upkeep.

Actualización: 3 OCT 2022 a las 0:14

Actualización: 24 ENE 2022 a las 9:10

Actualización: 12 NOV 2021 a las 23:13

- Dark Elf Sciowyrm cost has been increased to 1900 from 1650. Its upkeep cost has also been increased to 195 from 170.

- High Elf Sciowyrm cost has been increased to 1900 from 1650. Its upkeep cost has been increased to 195 from 170.

- High Elf Amanar cost has been increased to 2600 from 2500.