Wreckfest

Wreckfest

NFS HP/HS Map Pack
Showing 51-60 of 73 entries
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Update: 29 Nov, 2021 @ 6:29pm

Summit and Redrock no longer have Shine, sorry Mario.
Redrock's wood fence now shouldn't glitch around weirdly anymore I forgot to build the asset after trying to fix it 4 times and forgot a fifth but not anymore. One texture was off might've been by me trying to optimize materials might've been due to shadows nevertheless adjusted

Update: 29 Nov, 2021 @ 4:50pm

Aquatica is less reflective now, very pleasing to look at, couple holes filled that I didn't see, the last "lamp" shouldn't be confusing anymore when driving the backwards route now goes down to the ground so it's not just a black transparent flying thing, the forbidden 7th shortcut no longer ends in nothing, not sure where the converter put that wall, added a couple of two sided textures I forgot, thanks for my screenshot in finding one of them.
The first shortcut should now have less AI get stuck but whatever I do they seem to either crash into the first wall or the second wall. Must be a 24 car problem.

Update: 29 Nov, 2021 @ 8:14am

Kindiak Park, first map to have NO REFLECTIONS. Easier done than expected. The bear I currently can't extract and creating him manually is too hard it's near impossible to see clear edges in the game it's all just one big blur. Cut for the time being as is the train. I'll add the train if I can animate him so it's an actual gameplay feature. And concerning sigs I do preserve them now but implementing destructables that have so much dirty materials inside makes them very hard to accuratly place and not fly and act weirdy is just too much effort for a single traffic signs and there's several. Later certainly I'd rather port a map a day than 8 signs.

Update: 26 Nov, 2021 @ 3:15pm

World holes of Hometown should be filled, power lines shouldn't end just out of the blue. AI still has like 3 spots where they just randomly drive into walls must be related to too many cars being there. The third tunnel's front side is completly destructable now saw a bot clip it a bit and now it breaks rather than me removing the collision. More junk flying around is always a nice thing.

Update: 26 Nov, 2021 @ 12:27pm

Hometown, I'll fix the world holes later, 1 on forward and 1 on backward. AI path should be optimized but I don't want to lose hope watching them glitch over the one hill I didn't put an invisible wall around. Tell me when you saw a reverse colliison fence or something they're easy to miss and I haven't played Wreckfest alot in some time I just make the maps and drive like 5 laps total per.

Update: 25 Nov, 2021 @ 6:26pm

Had deleted hills when I wanted to delete park which I already had. Spoiler what map's next perhaps? Nah I just had it already exported, as much as empire.

Update: 25 Nov, 2021 @ 5:57pm

Hadn't updated both directions, silly me.

Update: 25 Nov, 2021 @ 5:53pm

Aquatica, don't mind the couple spots of world holes it's pretty much hole day every day. I'll patch them with Atlantica parts and vice versa when I get the other one done. AI sort of misses the first shortcut a bit but it's acceptable. They are insanely aggressive though especially on the pier. Not the best map for gameplay but for views certainly. Don't play with hazy weather if possible.

Update: 24 Nov, 2021 @ 9:11am

All maps now shouldn't have weird CP behavior anymore, testing all of them takes time and it's only 5 maps.

Update: 24 Nov, 2021 @ 12:13am

Country and Redrock now got destructables set up.
Country invisible walls around the hometown section and more fences added, flag now waves river now flows(not sure why a blue ice river flows but it does now) a fence both forward and bachwards is extended to futher copy the original not sure why only 2 fences appeared there on the export. More trees got stumps now, one tree no longer has leafy bark.
Redrock AI path tweaked so it no longer has it's path through 2 cacti, the crossroad tunnel/bridge now has an underside and proper sides not just simple walls with a gap, some walls didn't have #twosided and one rock had a gap.
Both of them now use proper AI pathing 2 different connection points so the routes no longer gray out on taking them in one direction, gonna use that going forward.
Signs I'll add after scaling the map down, that'll happen after I get all the maps done properly I'm certain, still half of em to go more if you count the ps1 exclusives.