The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

The Sewage Collection!
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Update: 17 sep 2024 om 9:02

  • Fixed "Glass Card" front visual not loading correctly

Update: 6 sep 2024 om 13:53

  • Fixed glass card animations not loading with Encyclopedia installed
  • Fixed scenarios where entities which need a seed got spawned without one
  • Fixed the Slippy status effect being stackable
  • Added visuals for Slippy status effect

Update: 13 nov 2022 om 8:09

  • Buffed "Willo" collision damage and nerfed it's rotation speed.
  • Disabled "Willo" collisions while they're teleporting.
  • Fixed friendly leeches granting items when using sacrificial altar.
  • Made friendly leeches grant coins when using sacrificial altar.
  • Fixed friendly leeches getting damaged by non-enemy sources (explosions, etc..).
  • Friendly leeches can now only hit an enemy twice per frame.
  • Revelations and Retribution enemies can now spawn friendly leeches while carrying "Whirling leech".

Update: 2 okt 2022 om 10:30

  • Fixed coop passive effects not being evaluated correctly.

Update: 2 okt 2022 om 9:20

  • Improved savedata loading logic. (Should hopefully fix savedata related crashes)
  • Removed some console messages

Update: 4 sep 2022 om 13:27

  • Made Reflections compatible with newest version of EID

Update: 4 sep 2022 om 4:22

  • Haunted rose has been removed from the secret and greedSecret pools.
  • Whirling leech has been removed from the boss and greedBoss pools.
  • Fixed rare crashing bug for reflections in tandem with EID.
  • Updated Russian localization.

Update: 24 aug 2022 om 14:50

  • Fixed Ipecac tapeworm boss spawning too many leeches while carrying "Whirling Leech".

Update: 24 aug 2022 om 14:18

  • Made worm-like bosses (such as Larry) drop friendly leeches while carrying "Whirling leech".
  • Made a ton of enemies and bosses added by Fiend Folio, Ipecac and Deliverance be affected by "Whirling leech"
  • Improved some code.

Update: 10 jul 2022 om 7:01

  • Slightly nerved friendly leech speed on water.
  • Tweaked reflection pickup logic. Native API Wait value is now being used to handle collisions.
  • Improved reflection splash logic which should make them more performant.
  • Reflections will now reset their color occasionally to prevent other mods from removing it. And if other sources apply a special color to a reflected pickup then the color is now partially persisted and instead only it's blue and alpha layer will be changed.