RimWorld
Cherry Picker
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Обновление: 4 дек. 2021 г. в 2:50

New
- You can now remove SpecialThingFilterDefs, like for example "Allow Burnable" or "Male Only". The removal of these defs can also have a positive impact on performance due to reducing the amount of hauling checks.

Обновление: 3 дек. 2021 г. в 18:23

Load order stuff
- The order in which this mod processes the database has been changed. It will now try to process the def database before other mods have a chance to try and cache things from it. It will then run a second time after all mods have done their thing to check if any defs were dynamically generated (like for example auto-generated seeds from Seeds Please).

In general this mod should be near the top of the load order list, so it can process def removals before mods initialize.

Обновление: 3 дек. 2021 г. в 5:45

- Improvements to removing medicines.
- Improvements to animal removal.

Обновление: 2 дек. 2021 г. в 17:00

Update
- You can now remove MetalBreakDefs, like for example the tantrum.

Обновление: 2 дек. 2021 г. в 16:39

Update
- You can now remove BiomeDefs. However, the removal of some vanilla biomes may cause some errors on world gen.

Обновление: 1 дек. 2021 г. в 21:43

Just a change to the about.xml to mark that Vanilla Expanded Framework should load after this mod, due to the way VEF handles recipe inheritance.

Обновление: 27 ноя. 2021 г. в 20:13

New
- You can now remove Backstories. Backstories are not definitions, like everything else, so this feature works a bit differently under the hood. Don't hesitate to report any bugs if you spot something.

Обновление: 27 ноя. 2021 г. в 2:10

Adjustment to the error reporting to make it more obvious if something went wrong processing your removed defs list.

Обновление: 27 ноя. 2021 г. в 1:33

Update
- The removal of research projects is no longer restricted to dead end projects. You can now remove any research. If it was a prereq to something else, it will adopt the removed defs prereqs, and if it can't do that then it won't have any prereqs.

Обновление: 23 ноя. 2021 г. в 20:58

New
- Another big revision to how the mod processes def removals. It now keeps better track of what it has already processed, which allows it to more selectively analyze individual removals.

This allows some defs to be restored without requiring a game restart, depending on the complexity of their removal. For example, the Bottom Bar Buttons can be added or restored without needing a game restart now.

It may also prompt if a save reload is required if removing something while a save is loaded.