Garry's Mod
Day of Defeat: Source SNPCs
Mostrando 1-6 de 6 aportaciones
Actualización: 23 JUN a las 6:38

Hopefully fixed whatever was going on with the Bazooka / Panzerschreck
Updated tank behaviour since VJ Base was changed

Actualización: 24 ABR a las 12:38

Fixed missing gib models

Actualización: 24 ABR a las 2:02

Hi folks,

Sorry for the delay! I have actually been sat on this update for a while now, and have been tinkering with it off and on over the months. With the newest version of VJ Base breaking (read: improving) everything, now is as good a time as any to release it!

This update was largely built on the old version of VJ Base, and I am only updating it now as the addon will be completely bork'd otherwise. Things *should* still work, but I haven't had the chance to test everything.

What's new:

- Updated to latest version of VJ Base (Version - 3.0.2)
- Weapons can now be used by the player! I have tried to replicate their functions as close to the game as possible.
- Reduced damage NPCs will deal. No more one taps from across the map (no idea what I was thinking giving NPCs the exact same damage values as the player!)
- Friendly NPCs will give the player ammo for their weapons
- Voiceline tweaks
- EXPERIMENTAL: Overhauled the code for the gamemode entities. Please keep in mind that I wrote this ages ago. Expect bugs! Report them in the comments and I will (probably) get around to fixing them.

Actualización: 16 OCT 2021 a las 12:33

Added spawners for both sides.

Actualización: 6 OCT 2021 a las 2:35

Tweaked the M1 Garand to disable reloading while full and to play the iconic ping sound on the final round

Actualización: 3 OCT 2021 a las 9:32

Re-release following DMCA takedown.

Offending aspects removed, all code in general re-written.

My fault entirely, sorry about that!