Barotrauma

Barotrauma

Backpacks
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Update: 18 Apr, 2022 @ 11:30am

- Increased both the time and skill required for crafting a Minigun and His Ammunition Tank (to prevent mass production)

Update: 18 Apr, 2022 @ 7:14am

! EMERGENCY FIX DEPLOYED !
Now the Xeno-Backpack won't make people crash when picked up
! EMERGENCY FIX DEPLOYED !

Update: 18 Apr, 2022 @ 5:48am

- Added the ability to craft vanilla crates (because why aren't we able to do that anyways ?)
- Removed the ability to put storage box into backpacks (with the exception of the heavy backpack

Note : As I was looking at different backpack mods on the workshop i noticed that peoples seems to highly dislike the ability of backpacks to store steel case. And i must say that i understand their point of view, so i removed the ability to store steel case in all backpack but the heavy-backpack.

Update: 18 Apr, 2022 @ 3:22am

A BALANCE UPDATE :

- Rebalanced the Heavy Backpack to allow him to hold 3 crates of any type
- Rebalanced the Medical Backpack to allow him to hold 16 slots of medical items and materials, also slightly reduced the movement speed while worn and now you can put it into a medical container such as the medical cabinet ;)
- Rebalanced the Techno-Backpack fabrication cost : now you need a Power-Backpack, a handheld sonar, a thermal goggles, a handheld status monitor and a fgpa circuit to make one
- Rebalanced the Oxy.Gen Backpack to allow him to only hold 3 regular slots and 3 oxygen refilling slots
- Rebalanced the Xeno-Backpack (well it's also a nerf but i need insight to know if this change make this backpack more balanced or not) : now he possess only one slot for refilling items. Note that you can put stack of items, such as 8 empty fuel rods to refill them all.

Note : To start, the Heavy Backpack was beloved when it was able to carry crates and barely used when i removed this ability. I understand now that to make it more attractive to play with it NEED to be able to carry crates. Speaking of the Medical Backpack, i noticed that not a lot of medics used it. I suppose that it is because it's too similar to the regular Backpack, hence the medical slots buff.
The Techno-Backpack is both a powerfull exploration and sub-maintaining tools and i'm perfectly okay with that. The only issue is that it completely overshadowed the handheld sonar, the thermal goggles and the handheld status monitor. As both the thermal goggles and the handheld status monitor are talent items it made people only take the other talents since this backpack existed. And finally as i did not wanted to nerf it i simply changed the fabrication cost including all three items.
To end this note, both the Oxy.Gen Backpack and Xeno-Backpack are extremely OP. First the Oxy.Gen Backpack make the user not only able to refill O² tank but to also breath underwater indefinitively, so to better balance it i reduced his regular items carry capacity. And at last the Xeno-Backpack is able to refill everything with the low cost of only your blood (which is able to be replinished with time making the Xeno able to refill stuff from almost nothing). Players LOVE this ability and i DON'T want to take it away, so to balance it i simply reduced the Xeno-Backpack slots to only 1, so you can refill only 1 item (or stack of items) at a time.

Update: 15 Apr, 2022 @ 8:10am

- Fixed the duffelbag being able to hold other duffelbags (no more infinite storage)
- Fixed all type of backpacks being able to hold a duffelbag

Update: 12 Apr, 2022 @ 2:49pm

- Added the Minigun and his portable Ammunition Tank
- Fixed the Security Harness making backpacks invisible when worn

Update: 8 Mar, 2022 @ 9:43am

- Fixed an issue when triying to fabricate the Techno-Backpack

Update: 4 Mar, 2022 @ 6:36am

- The Xeno-Backpack now will only SUCC your blood if you have any item to be refilled in it
- Added compatibility with the Abyss Warsuits mod (especially with the power/xeno-backpack)
- Added compatibility with the Halo Weapons UNSC mod (especially with the power/xeno-backpack)

Update: 3 Mar, 2022 @ 10:21am

- Added the Techno-Backpack ;)

Update: 25 Feb, 2022 @ 10:30pm

- Made the Xeno-Backpack only purchasable on research station (crafting unchanged)