Garry's Mod
[VJ] Combine Overwatch Juggernaut SNPC [Legacy]
34件中 1-10 を表示
< 1  2  3  4 >
更新: 2023年3月3日 @ 5時45分

更新: 2023年1月22日 @ 19時30分

-I think I done something but I forgot.

更新: 2023年1月20日 @ 20時01分

-New muzzle flash for minigun.
-AI Changes are now tied to the weapons. For example, if they're equipped with minigun, they'll be unable to shot while moving, but they'll be able to if equipped with LMG or grenade launcher.
-Added a convar to disable the SNPCs custom animations made by Sillirion and only use default combine animations.
-Cleaned some stuff making the autorun file one file instead of two, and the combine models got their own folder now and renamed all weapons to avoid any conflictions.
-Re-done spawn icons.
-Electrical particles effect have a chance from emitting from the Juggernaut Elite when damaged.
-Finally fixed grenade throwing.
-Cut next fire time for grenade launcher in half, as well as made it so any SNPC that has this grenade launcher equipped will have their "Weapon_FiringDistanceFar" set to 2250, "Weapon_FiringDistanceClose" to 200 and "WeaponBackAway_Distance" to 199.
-Made the spark effect a bit more bigger for some SNPCs.
-Added VJ Base to the required items section.

更新: 2022年12月21日 @ 4時27分

更新: 2022年12月17日 @ 7時25分

-Now only the light juggernaut can dodge.
-Made SNPCs hide less and not wait for enemies behind cover.
-Nerfed health and damage scaling.

更新: 2022年9月14日 @ 1時30分

-Fixed footsteps now actually.

更新: 2022年9月12日 @ 8時21分

-Hopefully fixed improper footsteps.

更新: 2022年9月10日 @ 1時01分

更新: 2022年8月13日 @ 5時41分

-Gave them a dodging system and changed file pathing of the m249

更新: 2022年6月16日 @ 6時01分

-Added new NPC.
-Made Juggernaut much more weaker in defense and I made them more vulnerable to damage types than outright being immune to all of them.