RimWorld
Toggleable Overlays
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Mis à jour le : 25 nov. 2022 à 15h30

Update
- You can now toggle-hide the following: Fuel gauge bars (for example the one on the pod launcher), wind speed bar (on the wind turbine), toil bars (this is the progress bar that shows up near pawns when they work on something, be it crafting, tending, or even giving a speech).
- There's also a "hide all bars" setting to remove any misc bars (for example the battery charge bar), blocking the bar drawer at the highest level.
- The vanilla code loop that is responsible for printing all the labels can now be replaced with an optimized version. This can improve the overall mod performance by about 30%. You can disable this should you encounter a mod conflict with its use.
- Now any features you do not use will be handled in a cleaner way, as far as the harmony patching goes.

Mis à jour le : 12 oct. 2022 à 14h50

1.4 support (no changes needed)

Mis à jour le : 11 nov. 2021 à 20h59

New
- Added a toggle mode to the quickview feature (the ctrl key, by default). When enabled, you can just press the quickview button once instead of needing to hold the key down.

Mis à jour le : 6 nov. 2021 à 11h04

Just a typo fix

Mis à jour le : 28 oct. 2021 à 20h28

Forgot that slag counts as chunks too. Tweaked the filter to account for *all* chunk types.

Mis à jour le : 28 oct. 2021 à 20h20

Added support for any mods that make chunks stackable

Mis à jour le : 26 oct. 2021 à 4h00

Some hefty performance optimizations, around 25% faster overall.

Mis à jour le : 25 oct. 2021 à 17h53

- Added support for broken down buildings overlays
- Minor code optimizations
- Reformatted all the language keys to standardize them

Mis à jour le : 10 oct. 2021 à 18h00

Camera filter fix

Mis à jour le : 3 oct. 2021 à 8h16

Technical update
- This mod no longer uses a GameComponent for its code, instead using a harmony patch. This reduces overhead when other mods need to do component lookups.
- Update to the translation keys.
- Update to about.xml load order instructions.