DayZ
DayZ-Expansion-Name-Tags-Experimental
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更新:2023 年 3 月 16 日 @ 下午 5:34

Update 1.7.37
Added:
  • AI: Added invincible guards faction. You can't kill them, they can kill you. Totally unfazed by vehicles coming at them.
  • AI: Added observers and invincible oberservers factions. They will look at players but otherwise be mostly passive.
  • Book: Added new parameter "ShowPlayerFaction" to book settings when the Expansion AI mod is loaded.
  • Core: The action indicator gets hidden now also when ever a expansion menu is opened.
  • Hardline: Added rarity for quest items.
  • Hardline: Added settings to use per-faction reputation and to make player faction persistent.
  • Main: Added ExpansionGenerator_Large and ExpansionGenerator_Small (WIP)
  • Market: Added P2P (player-to-player) market system.
  • NameTags: Display player/NPC faction name in the name tag when the Expansion AI mod is loaded and player has a faction.
  • NameTags: Added new parameter "ShowNPCTags" to settings. Displays NPCs name if posible.
  • NameTags: Added new parameter "ShowPlayerItemInHands" to settings. Displays name of the item the currently tagged player has in hands.
  • NameTags: Added new parameter "UseRarityColorForItemInHands" to settings. Uses the Hardline item rarity color for the item name when the "ShowPlayerItemInHands" setting is also enabled.
  • Navigation: Added more color options for the player arrow on map.
  • Quests: Added support for multiple action executions in one quest action objective.
  • Quests: Added support for multiple crafting executions in one quest crafting objective.
  • Quests: Added target objective configuration parameter "CountAIPlayers" when the Expansion AI Mod is loaded to control if player AI is counted towards the quest objective when a player classname is used as target in the objective configuration.
  • Quests: Added configuration parameter "AddItemsToNearbyMarketZone" to Collection and Delivery objective configurations to control if the collected/delivered items get added to a nearby market zone when a quest with such objectives is completed and the player that turns in the quest is within said market zone.
  • Quests: Added configuration parameters "TriggerOnEnter" and "TriggerOnExit" to travel objective event configurations to define the triggers called for the event. Example: If the configuration parameter "TriggerOnEnter" is enabled and "TriggerOnExit" is disabled, the objective can only change its state to completed when a quest player reaches the objective location but will never trigger as incomplete again when the player leaves the trigger area (defined by the "MaxDistance" config parameter).
  • Quests: Added new quest configuration parameter "RequiredFaction". If the parameter contains a valid faction name from the Expansion AI mod, the quest can only be accepted when the player is member of that given faction.
  • Quests: Added new quest configuration parameter "FactionReward". If the parameter contains a valid faction name from the Expansion AI mod, the quest can only be accepted when the player is not a member of that given faction already and will join the given faction on quest completion.
  • Quests: Added new quest configuration parameter "PlayerNeedQuestItems". Controls if the quest will be canceled if the quest players are missing one of the quest items on relog/reconnect.
  • Quests: Added new quest configuration parameter "DeleteQuestItems". Controls if the quest items will be deleted when the quest is completed or not. They still always get deleted when the quest is canceled.
  • Quests: Quest items are shown in the quest menu when the quest has one.
  • Quests: Crafting objective items are shown in the quest menu if the quest has a crafting objective.
  • Quests: Added new collection objective configuration "NeedAnyCollection". Determines whether the player must collect all or only one of the configured items in order for the objective to be completed. Player will need to select the items he wants to use before he can turn in the quest.
  • Quests: Added new quest objective configuration parameter "InfectedDeletionRadius" to AI camp objecive configurations. Controls the radius in with infected get deleted from the first AI position. Set it to 0 to disable the cleanup.
  • Quests: Added new quest objective configuration parameter "ContainerName" to Treasure Hunt objecive configurations. Controls the object used for the container the quest players need to find. Need to inherit from "ExpansionQuestContainerBase".
  • Quests: Added new quest objective configuration parameter "DigInStash" to Treasure Hunt objecive configurations. Controls if the spawned container is diged into a underground stash so the player need to dig it out or not.
  • Quests: Added new quest objective configuration parameter "MarkerName" to Treasure Hunt objecive configurations. Creates a map/world marker on the objective position with the container depending on if a marker name is given or not.
  • Quests: Added new quest objective configuration parameter "MarkerVisibility" to Treasure Hunt objecive configurations. Controls the map/world marker visibility (2 - visible in world | 4 - visible on map | 6 - visible on map and in world).
  • Quests: Added new quest objective configuration parameter "MaxDistance" to Treasure Hunt objecive configurations. Controls the range within the player need to be to trigger the spawn of the stash.
  • Quests: Added new quest reward configuration parameter "QuestID". Spawns the reward item as a quest-giver item that can turn out the quest with the given ID. Set to -1 for normal reward item.

Changed:
  • AI: Guards won't aggro until players raise their weapon or start melee in the guard's direction, or hit another player. If a player hits another player within 150 m of the guard, it won't deaggro until some time has passed (e.g. 20 seconds if within 130 m, 2 minutes if within 30 m).
  • AI: AI will now switch on and off their flashlights and/or nvg if light visibility is too low.
  • AI: AI will now treat handcuffed players as low threats.
  • Main: "BuildingIvys" in general settings can be set to 2 to enable ivies on all buildings on the map, not just predefined areas.
  • Main: Moved expansion prob objects to the Map-Assets mod.
  • Map-Assets: Changed som `bldr` objects to scope 1.
  • Quests: Overhaul of the whole quest system.
  • Quests: Changed quest actions event logic and added support to define method names for used actions.
  • Quests: Quests with a Treasure Hunt objective don't need a travel objective next to them anymore to correctly guide the player to the target location.
  • Quests: Treasure Hunt objectives trigger as completed when one of the reward items is removed or their quantity changes.
  • Quests: Removed quest IDs parameter in the quest NPC configuration.
  • Quests: Adjusted quest and quest objective map/3D marker creation/removal logic.
  • Quests: Change quest state to "NONE" instead of "COMPLETED" if quest is repeatable and was completed.
  • Quests: If a quest chain has several repeatable quests, a player can no longer repeat a quest until he completed the pre quests again.
  • Quests: Added a better check for quest configuration files.
  • Quests: A quest will be canceled when it has an active AI escort objective and the player dismisses the escorted AI.
  • Quests: Objective configurations will be verified before a quest is loaded.
  • Quests: Removed quest log tab from the book mod and replaced it with the normal quest menu (default keybinding: L).
  • Quests: Treasure Hunt objective loot configuration is now the same as for airdops (Expansion loot config).
  • Quests: The quest objective array in quest configurations no longer contains the parameters "ObjectiveText" and "TimeLimit". These parameters where never used from the quest configuration and instead used from the related objective confoguration.

Fixed:
  • Main: Fixed Gravestone dropping items on s

更新:2022 年 12 月 6 日 @ 下午 1:46

Update 1.7.24
Added:
  • BaseBuilding: Added options to not use schedule for safe and container raiding.
  • Core: Show Namalsk Survival frozen status in Expansion tooltips.
  • Hardline: Added optional roof indicator (client setting).
  • Market: Added deposit/transfer/whithdraw all options to ATM menu.
  • Vehicles: Added invisible wheels to boats and helis with skids (NOTE: 3rd party mods need to update!). Wheels will be added automatically to all helis and boats when spawned.

Changed:
  • BaseBuilding: Increased visible size of codelock in inventory.
  • Chat: Changed mutelist icon.
  • Hardline: Changed reputation HUD icon.
  • SpawnSelection: Ignore spawn selection if no player state.
  • Vehicles: Enabled repairing boats.

Fixed:
  • BaseBuilding: Fixed stove.
  • BaseBuilding COT module: Fixed some RPCs not being guaranteed that should've been.
  • Groups COT module: Fixed some RPCs not being guaranteed that should've been.
  • Hardline: Fixed no reputation being awarded for animal kills.
  • Hardline: Fixed brief flash of white box where reputation HUD icon should be.
  • Hardline: Added missing trader access reputation check back in.
  • Quests: Fixed some RPCs not being guaranteed that should've been.
  • Vehicles COT ESP module: Fixed some RPCs not being guaranteed that should've been.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

更新:2022 年 10 月 26 日 @ 下午 4:40

Update 1.7.18
Added:
  • BaseBuilding: Added packing action to the parking meter. All items attached and all vehicles stored at the parking meter will be dropped/retrieved when the parking meter is packed.
  • Quests: Collection objectives now have a marker which guides the quest players to the next NPC where they can take-in the quest.
  • Quests: Added max range value and distance display configuration parameters for collection objectives.
  • Quests: Quest items defined in the quest configuration now get created for all group players when they join a quest player's group, and cleaned up when they leave.
  • Quests: Quest and quest-objective items get cleaned up from players when they have no related active quest for this item.
  • Quests: Quest and quest-objective items get cleaned up from the world if dropped by players.
  • Quests: Added display of current holding count for delivery items in the quest HUD.
  • Quests: Added display of distance range to the delivery point for collection items in the quest HUD when enabled in the objective configuration.
  • Quests: Quests get cancelled after they being continued if the quest players have dropped the required quest items.
  • Vehicles: Made CFTools cover icons configurable.
  • Weapons: Added full sVisual 2.0 support to Expansion guns.

Changed:
  • AI: Reverted back to cloning item to hands instead of taking to potentially fix 1.19 animation glitch.
  • AI: Enable underground placement of patrols.
  • BaseBuilding: The parking meter can be used outside of territories now.
  • BaseBuilding: Increased parking meter hit-points from 200 to 10000.
  • BaseBuilding: Parking meter texture changes now depending on damage state.
  • BaseBuilding: If the parking meter is destroyed all items attached and all vehicles stored at the parking meter will be dropped/retrieved. Vehicles and their attachments will be ruined.
  • BaseBuilding: Circuit boards textures change now depending on damage state.
  • BaseBuilding: Parking meter will not use and recharge battery energy in sunshine or during EVR storms.
  • Core: Changed entity storage to save inventory items per type (if already saved, need to manually open/close containers or uncover/cover vehicles once to update to the new system).
  • Hardline: Removed automatic attachment of hero/bandit armbands.
  • Main: Made hero/bandit armbands removable again.
  • Quests: Delivery objectives no longer need a position configuration that points to the position where the NPC to take-in the quest should be. Instead the system will guide the quest players to the next nearby quest NPC where they can take-in the quest.
  • Vehicles: Added error notification for failed restore from entity storage.
  • Vehicles: Tweaked Vodnik tyres.
  • Vehicles: Changed igniter plug 3D model.
  • Vehicles: Tweaked UH1H cover.

Fixed:
  • AI: Fixed unlootable AI making player items they pick up unlootable as well.
  • BaseBuilding: Fixed incorrect item behaviour for the parking meter kit.
  • Book: Fixed an issue where the players control inputs got completely blocked when deleting a group.
  • Core: Fixed some of the default loadouts trying to spawn items as attachments that are not attachments or not attachable to the chosen slots.
  • Garage: Added a few missing checks when garage is disabled.
  • Garage: Fixed territory check when retrieving vehicles.
  • General: Fixed memory leak on client when exiting the game, leading to silent CTD.
  • Market: Fixed trying to initialise and send currencies even if market and ATM systems are both disabled.
  • Market: Fixed an issue where the market menu could be closed when a different dialogue within it was still visible.
  • Quests: Fixed and issue when ever the quest was a group quest, players that did not hold a objective item could still take-in a quest that required an objective item.
  • Quests: Fixed an issue with quest delivery items not getting added or cleaned up correctly in certain scenarios.
  • Quests: Fixed an issue where group quests could not be continued after reconnecting/server restarts.
  • Quests: Fixed an issue with quests states not switching accordingly.
  • Quests: Fixed an issue with quests states not resetting for daily/weekly quests when completed.
  • Vehicles: Fixed incomplete entity not being deleted on failed restore.
  • Vehicles: Fixed Landrover not taking camonet attachment and spare wheel only being removable while trunk is closed.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.
  • Vehicles: Crouching/changing stance on a vehicle with player attachment while attached will cause desync, requiring a relog.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

更新:2022 年 8 月 24 日 @ 下午 3:46

Update 1.7.10
Added:
  • AI: Added separate despawn time for patrols.
  • AI: Added separate accuracy settings per patrol.
  • Core: Added a fix for vanilla issue with zoomable scopes that have multiple optics which was introduced in DayZ 1.17.
  • Core: Added parameter to make normal items spawned through `.map` files (not recommended!) untakeable.
  • Core: Added ability to remove world objects via `.map` files.
  • Hardline: Added separate use rarity settings for market purchase/sell.
  • Market: Added support for arbitrary images in market category settings.
  • Quests: Added configuration option if AI can be looted for AI camp/patrol quest objectives.
  • Quests: Added option to spawn quest reward items with attachments.
  • Vehicles: Added some more logging options (vehicle deleted/entered/seat switched/left/started/stopped/attachment detached).

Changed:
  • AI: Adjusted threat levels so distance is the main determining factor if enemies are close.
  • AI: Ignore bushes for line of sight to avoid players being able to abuse them for making AI strafe endlessly.
  • AI: Slightly increased chance for shooting over melee and shortened reload cycle.
  • AI: Dropped weapon of unlootable AI can no longer be picked up.
  • AI: Prevent AI going into deep water.
  • BaseBuilding: Updated hologram code to be in line with vanilla changes.
  • BaseBuilding: Minor correction in simplified chinese translation.
  • Hardline: Increased default trader min/max required humanity thresholds.
  • Hardline: Removed hero & bandit trader conditions (use min/max required humanity instead).
  • Main: Removed forum/feedback tracker link from main menu newsfeed.
  • Main: Don't show deathscreen stats button if stats not yet received.
  • Market: Changed market item sell price percent to bfloat16.

Fixed:
  • AI: Added workaround for item in hand sync issues since DayZ 1.18 (not a 100% fix, if leaving network bubble, AI need to start attacking for item in hand to snap to correct position).
  • Chat: Fixed messages getting cut off if sender name too long.
  • Core/Vehicles/Weapons: Fixed missing spraycan description.
  • Hardline: Fixed many small issues.
  • Hardline: Added workaround for vanilla issue T167065 (broken integer comparison when one number is negative and close to or equal to int.MIN).
  • Main: Default mapping: Fixed ivys and building interiors without collision not loading.
  • Quests: More reliable cleanup of quest items/stashes from previous sessions.
  • Quests: Fixed collection quest objective deleting all stacks when turning in quest.
  • Quests: Fixed unintended hard Book dependency.
  • Vehicles: Fixed fuel consumption of vehicles being higher than intended (this also works around related vanilla issue T164047).
  • Vehicles: Implemented fall damage protection during placing player on ground when reconnecting differently to avoid issues with not taking damage anymore.


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

更新:2022 年 8 月 11 日 @ 下午 12:25

Update 1.7.9
Added:
  • Core: Added a fix for vanilla issue with zoomable scopes that have multiple optics which was introduced in DayZ 1.17.
  • Market: Added support for arbitrary images in market category settings.
  • Quests: Added configuration option if AI can be looted for AI camp/patrol quest objectives.
  • Quests: Added option to spawn quest reward items with attachments.
  • Vehicles: Added some more logging options.

Changed:
  • AI: Adjusted threat levels so distance is the main determining factor if enemies are close.
  • AI: Ignore bushes for line of sight to avoid players being able to abuse them for not getting shot at.
  • AI: Slightly increased chance for shooting over melee and shortened reload cycle.
  • BaseBuilding: Updated hologram code to be in line with vanilla changes.
  • BaseBuilding: Minor correction in simplified chinese translation.
  • Hardline: Increased default trader min/max humanity thresholds.
  • Main: Removed forum/feedback tracker link from main menu newsfeed.
  • Main: Don't show deathscreen stats button if stats not yet received.

Fixed:
  • Hardline: Fixed many small issues.
  • Quests: More reliable cleanup of quest items/stashes from previous sessions.
  • Quests: Fixed collection quest objective deleting all stacks when turning in quest.
  • Quests: Fixed unintended Book dependency.
  • Vehicles: Fixed fuel consumption of vehicles being higher than intended (this also works around a related problem that exists in vanilla T164047).
  • Vehicles: Implemented fall damage protection during placing player on ground when reconnecting differently to avoid issues with not taking damage anymore.


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

更新:2022 年 7 月 27 日 @ 下午 2:53

Update 1.7.4
Added:
  • Core: Prevent being able to split stacks in locked inventory.
  • Core: Added explosion damage system and settings (default enabled for Expansion Basebuilding, but can be enabled for any item) for more consistent explosion damage to items (e.g. basebuilding parts).
  • NameTags: Added two new settings "PlayerTagsColor" and "PlayerNameColor".
  • Market: Added a new setting "VehicleKeys". If not empty, will spawn one of the keys (selected randomly) on the player after buying a vehicle and lock it if it's an Expansion or MuchCarKeys key.
  • Market: If Hardline is loaded, the trader settings "MinRequiredHumanity" and "MaxRequiredHumanity" will be available.
  • Quests: Added handling and logic for new quest objective type - crafting.

Changed:
  • AI: If faction given in `.map` file, it will override default AI NPC passiveness.
  • AI: Changed empty menu item in AI radial menu (if player has no group or is the only group member) to close menu when selected.
  • AI: Changed aiming to take into account target movement speed and angle. Useful accuracy range is now larger and there may be the need to adjust (lower) min/max settings to approximate previous effective accuracy.
  • AI: Always react to player if AI has LOS even if no weapon in hands.
  • Core: Moved vanilla fixes to own PBO for easier tracking and added fix for issue T163613.
  • Core: Removed unused safezone `Type` setting.
  • Core: Prevent chemical poison (and by extension, contaminated areas) from making players bleed and sick if exposed to it in a safezone. Note that this will NOT cure players if they got exposed outside a safezone!
  • Hardline: Removed force consume/drink actions handling.
  • MapAssets: Made functional bldr versions of a few items indestructible (`bldr_Candle`, `bldr_Chemlight_*`, `bldr_PortableGasLamp_Prop`, `bldr_fireplace`, `bldr_fire_barrel`, `bldr_Spotlight`).
  • NameTags: Renamed the settings "ShowPlayerTagsInSafeZones" and "ShowPlayerTagsInTerritories" to "OnlyInSafeZones" and "OnlyInTerritories".
  • SpawnSelection: Hide vanilla and COT debug monitor (if enabled in serverDZ.cfg) while the spawn selection menu is shown.
  • Vehicles: Added warning notifications to unfinished, development versions of vehicles (`Vehicle_Expansion*`) and automatically delete them if spawned in the non-diag version of DayZ, removed a few that caused client CTD when spawned accidentally.
  • Weapons: Tweaked the MP5A5 and MP5SD.
  • Weapons: Expansion Longhorn, Expansion Flaregun and Expansion M79 are now exact replica of their vanilla counterparts and will be removed in a few months.

Fixed:
  • AI: Fixed unconscious AI still getting targeted by Zs and animals.
  • BaseBuilding: Use vanilla slot icon support.
  • BaseBuilding/Core/MapAssets/Weapons: Fixed CanDisplayAttachmentSlot overrides to be in line with DayZ 1.18 changes (use slot ID instead of slot name).
  • Book: Fixed numerous UI and usability issues with territory and party related pages.
  • Groups: Fixed name missing on group member markers and optimized marker sync.
  • Groups: Fixed group HUD not updating player health/blood.
  • Groups: Fixed group HUD not showing player stance.
  • Groups: Fixed group HUD not working after reconnect.
  • Main: Fixed player list tooltips (when enabled) using cached values for the wrong player(s).
  • MapAssets: Fixed bldr firebarrel making periodic "open" sounds while burning.
  • Navigation: Fixed group member list missing in map sidebar.
  • Navigation: Fixed powered state of GPS item not being recognized when dropping and picking back up.
  • SpawnSelection: Don't needlessly pre-empt cooldown processing on client and moved cooldown processing on server to be last step before teleporting player.


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

更新:2022 年 7 月 15 日 @ 上午 2:39

Update 1.7.2
Added:
  • AI: Added shamans faction. They are friendly to other shamans as well as Zs and animals and won't get attacked by them.
  • AI: Added formation to patrol settings.
  • AI: Added waypoint interpolation to patrol settings.
  • Quests: Added a quests template for a auto-start quest (Quest ID: 26) for Chernarus and Namalsk.
  • Quests: Added display of action objectives in the quest HUD.

Changed:
  • AI: Improved obstacle avoidance.
  • AI: Aiming improvements. Scopes and where the target is in the zeroing range affect accuracy. Aim always 100% accurate on Zs and animals.
  • AI: Increased aggroing distance for passive players.
  • BaseBuilding: Partially override vanilla damage system on Expansion basebuilding for more consistent explosion damage.
  • Core: Optimization of player data syncing. Much less data is sent and much less frequently.
  • Quests: The overall design of the quest menu has been adjusted to better fit the rest of the game UI.

Fixed:
  • AI: Fixed formation never recalculating while moving.
  • AI: Fixed prematurely leaving bandaging state.
  • BaseBuilding: Fixed marker click event of COT territory manager map markers.
  • Chat: Fixed NULL pointer if chat message arrives before all chat lines have been created.
  • Hardline: Fixed rank.
  • Quests: An issue has been resolved where items with a quantity not getting counted correctly for collection objectives.
  • Quests: The quest list of the quest menu will now allow you to scroll through the list correctly if there is more than 20 quest entries to display.
  • Quests: An issue has been resolved where players could accept a repeatable quest on the quest turn-in NPC.
  • Quests: An issue has been resolved where players did not receive the correct number of items for the quest reward.
  • Quests: An issue has been resolved with the quest system not loading and spawing in objects from .map files defined in the quests "ObjectSetFileName" parameter.
  • Vehicles: Fixed Gunther skins.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

更新:2022 年 4 月 11 日 @ 下午 1:17

更新:2022 年 4 月 11 日 @ 下午 12:08

Update 1.6.57
Added:
  • AI: Merged eAI Experimental into new mod DayZ-Expansion-AI.
  • Core: ModStorage v5. After DayZ 1.17 releases, you only need to wipe when adding *CF* for the first time, and when you remove *Core*. Other Expansion mods can be added/removed without wiping. After (if... PR is awaiting review) ModStorage v5 gets included in CF, you also won't need to wipe when adding CF (only when removing it again).
  • Groups: Added an action to invite a player to your own group.
  • Groups: Added group member HUD to display group members health, blood and other status effects.
  • Market: Added close button to market menu.
  • Market: Added support to customize headgear in the item manager.
  • Market: Added default market category settings for gardening items.
  • Navigation: Added quick delete buttons to map marker list entries.
  • Navigation: Added setting to automatically place a personal marker at position of last death.
  • Spawn Selection: Added an optional cooldown system for the spawn selection.
  • Vehicles: Added Expansion Keychain for Car Keys, includes 10 colored variants.
  • Vehicles: Added Black variant of the MH-6 Little Bird.

Changed:
  • BaseBuilding: Base building is now a separate mod DayZ-Expansion-BaseBuilding.
  • BaseBuilding: Enabling COT or VPP admin tools now grants permission to build and dismantle in another player's territory.
  • Chat: Chat is now a separate mod DayZ-Expansion-Chat.
  • Groups: Groups is now a separate mod DayZ-Expansion-Groups.
  • MapAssets: Several map props are now in a separate mod DayZ-Expansion-Map-Assets.
  • Market: Moving AI traders will now stop when interacted with (requires DayZ-Expansion-AI).
  • Missions: Airdrops are now in a separate mod DayZ-Expansion-Missions.
  • Navigation: Map, markers and GPS are now in a separate mod DayZ-Expansion-Navigation.
  • Navigation: Icon list in marker edit window is now sorted alphabetically.
  • Navigation: Marker edit & create window is now always centered.
  • Vehicles: Improved helicopter physics.
  • Vehicles: Improved towing.

Fixed:
  • BaseBuilding: Fixed garden plot not being placeable outside of own territory if AllowBuildingWithoutATerritory was set to false or inside of enemy territory even if whitelisted.
  • Book: Fixed an issue with switching the invite permission of a group member in the party book menu.
  • Book: Fixed setting group member permissions.
  • Groups: Fixed member permissions.
  • Main: Removed "unpin" action from M203 round.
  • Market: Fixed an issue with the market view being reset after selling or purchasing an item when a drop-down filter option is selected.
  • Navigation: Fixed name not getting displayed next to the player arrow marker.
  • Navigation: Fixed icon list in marker edit window not showing all entries.
  • Vehicles: Fixed LHD popping in and out when viewed from extreme angles / positions.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

更新:2022 年 2 月 10 日 @ 上午 8:31

Update 1.6.53

Changed:
  • Main: Modding: Made it a lot easier to make 3rd party modded items openable/closeable and work with our codelock (including raiding). There is a companion mod (CodeLock to ExpansionCodeLock Bridge) that makes Adamx Storage, BaseBuildingPlus, Dex Storage Stuff, MuchDecos and MuchStuffPack compatible.
  • Main: Made Expansion codelock compatible with BaseBuildingPlus. Either load above companion mod or NoCodeLockDependency.
  • Vehicles: Trying a different approach for forced pilot sync.

Fixed:
  • General: Fixed Chinese Simplified translation not being displayed.
  • Main: Fixed unintended and non-functional "Open" action showing on some Expansion basebuilding items.
  • Main: Disabled being able to cut attached flag cloth into rags in enemy territory unless DismantleFlagMode is AnyoneWithTools.
  • Main: Fixed being able to still toggle compass HUD with the keybind when compass or GPS item is required but not in inventory.
  • Market: Create default world traderzone for unknown maps.
  • Market: Added error notification if no ATM currencies defined in market settings.
  • Market: Made LargeVehicles and Currencies arrays in market settings case insensitive.
  • Market: Added missing limit checks for ATM money transfers.
  • Vehicles: Fixed missing visual damage on some vanilla vehicles parts.
  • Vehicles: Fixed RHIB headlights.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki