Tabletop Simulator

Tabletop Simulator

Mafia
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Update: 15 Jun, 2016 @ 2:28pm

- Changes -

Reordered the roles in the role list alphabetically.

Reworked Priest: Can visit a player each night. If the priest is killed while he visited a player, that player's role is revealed to town on the next day.

Update: 14 Jun, 2016 @ 9:15am

12 new roles!

- Changes -

All cards are a little bit bigger.

Updated the Roles section so it's easier to understand.

Added a nice intro thing in the notes section.

Changed Stongman's ability a bit. It now circumvents protective roles like the doctor, but the strongman can still be role blocked.

- New Roles -

Village:

Driver - Chooses two players each night. Anyone who visits the driver's first target instead visits the second. Likewise, anyone who visits the driver's second target will now target the driver's first.

Jailor - Can visit a player each night. If any other player attempts to kill the jailor's target, the attempt will fail. In addition, the jailor also blocks his target's action (if any).

Jack-of-all-trades - Can visit a player each night. The jack can do one of the following:
- Learn their target's alignment, like a cop would
- Protect their target from death, like a doctor would
- Kill their target, like a vigilante would
The jack can perform only one action at a time. In addition, the jack can do each action only once per game. Once the jack performs all actions, he can no longer visit anyone.

Commuter - Can leave town for the night up to twice per game. While out of town, any action that would target the commuter will fail (this includes kill actions, protective actions, blocking actions and investigative actions, as well as any abilities that would circumvent protections like the werewolf's kill and the strongman's ability.)

Bodyguard - Can visit a player each night. If any other player attempts to kill the bodyguard's target, the attempt will fail. If the bodyguard does successfully protect his target, the attempting killer and the bodyguard will die.

Mafia:

Poisoner - Can visit a player once per game. The poisoner's target is poisoned and will die after the next night. The poisoner's target will be informed that they are poisoned the following morning.

Bouncer - Can visit an allied player each night. If any other player attempts to kill the bouncer's target, the attempt will fail. If the bouncer does successfully protect his target, the attempting killer and the bouncer will die.

Third Party:

Amnesiac - Can become the role of a dead player once per game, inheriting their abilities and their alignment. The amnesiac cannot win unless he does this.

Arsonist - Can visit a player each night to douse them in gas. The arsonist's target will be informed that they have been doused. Can also choose to ignite all doused players, killing them. Wins if he is the only player left. No other team can win while he is alive.

Witch - Chooses two players each night. The first target visits the second target (if possible). Wins with any faction that is not the village.

Werewolf - Can kill a player starting from the second night, and every other night after. The werewolf's kill cannot be prevented by protective roles like the doctor. Wins if he is the only player left. No other team can win while he is alive.

Lover - At the start of the game, the lover will be given the name of a random player. That player will be the lover's soulmate. Both the lover and their soulmate know each other's identity. If one of them dies, the other also dies. Wins with their soulmate if they are still alive when the game ends.

Update: 29 Apr, 2016 @ 10:29am

I've gotten a request to add some more roles, so I did so.

- Changes -

-Moved Fool and Survivor from the extra village deck into a new third party deck.

- New Roles -

Village:

-Bulletproof: The first attempt to kill this role will fail (unless strongman'd of course).

-Detective: Like cop, except learns other players roles instead of alignment.

-Hunter: Can kill another player if he is lynched.

-Innocent Child: Can reveal his identity at any time.

-Miller: Always shows up as mafia to cops.

-Neighbor: Can reveal his role to only one player of his choice.

-Watcher: Like tracker, but he learns who visits his target.

Third Party:

-Lyncher: Has a target. He must convince the village to lynch his target to win.

-Serial Killer: Can kill another player at night. Needs to be the last man standing to win.

-Cult Leader and Cultist: Sided with the cult. Cult Leader can convert other players into cultists. At least half of all players must be cult sided for the cult to win. All members of the cult die when the cult leader dies.

Update: 13 Nov, 2015 @ 6:15pm

Added an additional villager card to the basic deck for an 8 player game.

Update: 5 Aug, 2014 @ 3:20pm

Added the rules of the game (yeah... sorry that took so long.)

Update: 26 Jul, 2014 @ 1:39pm

Update: 13 Jul, 2014 @ 1:45pm

Re-updating due to a bug in TTS.

Update: 13 Jul, 2014 @ 1:44pm

Update: 23 May, 2014 @ 11:57am

Added two decks of role cards, one for the village and one for the mafia. Each deck contains 10 special role cards for that faction. This allows you to customize your mafia game to your liking.

New Roles:

Village:

Town Drunk: Can block other players actions at night.
Vigilante: Can kill another player at night.
Tracker: Learns if a player has visited someone else that night.
Mayor: Lynch vote counts as 2 votes instead of 1.
Town Crier: Can send an anonymous message at night for the following morning.
Granny: Kills the first person who visits her during the night.
Priest: Has a chance to turn one of the mafia into a villager if he is killed.
Virgin: If she is lynched, the mafia cannot kill anyone the following night.

Mafia:

Janitor: Hides the role of one of the mafia's next victim.
Silencer: Mutes a player. That player cannot speak for the following day.
Spy: Learns the roles of other players at night.
Framer: Makes a player appear as a mafia sided player to cops.
Godfather: Always appears as village sided player to cops.
Strongman: Prevents one of the mafia's nightly kills from being blocked by the doctor or the town drunk.
Hooker: Can block other players actions at night.
Tailor: Makes an ally appear as a village sided player to cops.
Terrorist: Can kill another player by himself but the terrorist also dies.
Ninja: Is not detected by the tracker.

Other:

Fool: Wins if he can get the village to lynch him.
Survivor: Visits other players. Wins if he is not killed at the end of the game.

Update: 17 May, 2014 @ 8:19am