Garry's Mod

Garry's Mod

[TFA][AT] CoD WW2 - Specials
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Update: 16 feb 2022 om 15:36

added proper british N69 viewmodel (thanks mav)
added dlight to the molotov rag in firstperson (if dlights are enabled)

Update: 4 feb 2022 om 15:11

reworked flamethrower, it now uses projectiles/ents instead of being a really short range gun
gave up on custom ammo cause its so inconsistent, flamethrower uses AlyxgunAmmo now
added overhand spin to most grenades

everytime i learn a new trick i will spam it everywhere possible.
what you call "overscope", i call something to waste my off-time with

Dynamic Lights!
molotov, thermite, tac-insert, s&d bomb, flamethrowers, and signal flare, all have dlights
i know dlights are rather costly and limited, so theres a convar to dissable them (in WW2 ClientSettings)
'cl_tfa_codww2_dlights'

Update: 27 jan 2022 om 19:50

SnD bomb now uses ingame icon (thanks scob)
flamethrowers now do 100 damage in nZombies instead of 15
use TFA.AddAmmo now for napalm and nitrogen ammo

THIS WONT FIX YOU HAVING 10000 ADDONS AND HITTING THE AMMOTYPE ENGINE LIMIT

Update: 25 jan 2022 om 16:20

added search and destroy bomb
redid medkit icon

Update: 21 jan 2022 om 20:25

added Mortar Strike Designator from the campaign
added Health Kit from the campaign (single instant use)

Update: 19 jan 2022 om 12:07

satchel charge
added ammo regen option to flamethrowers
supports nZombies (cross ur fingers it works)

Update: 11 dec 2021 om 14:27

standardized descriptions

Update: 9 dec 2021 om 15:20

made it so only owner can pick up their mines

Update: 8 dec 2021 om 21:41

added bucket icons
moved sounds to tfa/external

Update: 7 dec 2021 om 11:07

adjusted stats on stun nade
-lowered range to 500hu
-lowered range of screenshake to 400hu
-lowered range of tinnitus to 450hu