Caves of Qud

Caves of Qud

Dragonball Mutations
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Opdatering: 6. mar. kl. 20:29

Release 1.0.5 Notes

Release 1.0.5 includes the release of the Namekian Clans (and related abilities), various spritework, and a lot of great general changes.

Balance Changes / Bug Fixes

Ki Skill Tree
  • Reduced cost to 100sp to unlock this tree.
  • When adding the tree or loading a save, the tree will now check if the player has the Ki Pool part. It will be added if missing.
  • Ki Pool now maintains an Active Effect on your character, giving you a place to check your current Ki outside of the player log. Inspecting this effect will give you more information about your character's Ki such as bonus dice and recharge rate.
  • Martial Artist now adds your Strength Modifier to your punch rolls.

Saiyan Descendant Subtype
  • Saiyan hair color now changes based on current power-up. No power-ups give brown hair (Qud's color system doesn't give access to true-black, and their version of black just blends into the background), Kaio-ken will change hair to Dark Red, and Super Saiyan will change hair color to Gold. With multiple effects active (Super Saiyan + Kaio-ken!) the strongest transformation (Super Saiyan) will take priority for hair color.

Namekian Subtype
  • Namekians no longer require food, as they are known to survive purely off of water.

General Changes
  • Saiyan-specific and Namekian-specific skill trees should no longer display on ineligible characters. There is a base-game bug where if you load a game with one of these trees, then load another character, the tree will display for the loaded character (skill page cache not clearing).
  • Saiyans and Namekians have had their starting gear changed to no longer include starter weapons; meaning you no longer have to unequip weapons when starting a new character.

Namekian Clans
An extra bit of flavoring for Namekians, you'll be able to select one for free and gain associated bonuses.

Clan Name
Bonuses
Dragon Clan
Gains abilities to Heal and Aid others. (Implements Ki Heal and grants for free, +4 MA bonus, +60 Max Ki Bonus)
Warrior Clan
Gains combat bonuses (+4 DV bonus, +2 KiPool.damageDieMod boost, +30 Max Ki, Makankosappo (Special Beam Cannon) for free)
Demon Clan
Gain the ability to spawn and control minions

New Skills
Skill
Description
Makankosappo (Special Beam Cannon)
Spend 20 ki to begin charging your attack. Every turn spent charging will try to use 10 ki to increase the number of your damage die (from a minimum of 2+KiDice to a maximum of 20). Reactivating exerts your charged current ki into a powerful beam, dealing damage to all enemies in a straight line.
Ki Heal
You channel 10 ki per turn to heal a nearby target for [(PlayerLevel/4)d4+WillpowerMod]
Spawn Minion
Sacrifice half of your health to hurl up an unquestioning, mutating minion. Only available to Namekians of the Demon Clan. There are three types of minions you can summon:
  • Unstable Minion (Starts with Level 3 Unstable Genome; Balanced stats)
  • Chimera Minion (Starts with Chimera Mutation and 4 Mutation Points; Better physical stats)
  • Esper Minion (Starts with Esper Mutation and 4 Mutation Points; Better mental stats)
Dominate Minion
Override the will of one of your minions, allowing you to control them. Only available to Namekians of the Demon Clan. This will allow you to spend your skill, mutation, and attribute points from your minions leveling up as well as manually cast their abilities.

What's next?
The following features are in design/development. I'll be taking a break before beginning work on 1.0.6, and will likely only be doing small changes / bugfixes for a bit.

Planned for Release 1.0.6
  • Ability AI Programming: Currently, the abilities provided by this mod do not have logic to tell AI how to use them. This means that when you control one of your minions and grant them a Ki Skill, you must control them in order to use it. Adding this programming will allow them to use these abilities automatically.
  • Sounds: Not all skills have associated sounds right now. Need to find copyright-free or appropriate in-game sounds to assign.
  • Namekian NPCs: Add additional Namekian sprites and create several different types of Namekian NPCs to populate villages with.
  • Namekian Villages: Villages that contain Namekian NPCs and a Dragonball.
  • Namekian Fusion: Namekian villages will contain an NPC that Namekian players can fuse with to increase their power.
  • Dragonballs: Will spawn in Namekian villages. Collecting 7 will allow you to make a Wish.

Planned for Release 1.0.7+
  • Transformation rework for Saiyan Descendants

Opdatering: 13. dec. 2024 kl. 10:50

Release 1.0.4 Notes

Release 1.0.4 includes the release of the Namekian Subtype[gitlab.com], some balance changes, and a large codebase restructure.

Due to the code restructure it is recommended that you start a fresh save file. You may see a load error asking if you want to see Player.log. You can select 'No' and load the game to see if yours is OK.

Balance Changes / Bug Fixes

Ki Pool
  • Added functionality for allowing rechargeRate modifiers to support the implementation of Meditation.
  • Added damageDieMod to track damage die increases from various skills in one place. Affects the damage die of Ki based attacks (beams, lasers, etc). Example: If damageDieMod is 2, and a skill normally rolls a d6, it will roll a d8 instead.
  • Ki Pool will now increase by 5+Int Mod on level up (a minimum of zero if you somehow have a really bad Intelligence mod).

Martial Artist
  • Updated to scale with KiPool.damageDieMod. If you take Focused Ki, your damage die will scale from a d3 to a d5.

Ki Beam
  • No longer deals heat/fire damage. This was a copy/paste carry over from FlamingRay. Special Ki Beam modifiers could be added via skill/mutation effects in the future. Having something like fire damage baseline doesn't sit right; Ki attacks are generally considered kinetic by default.
  • Reduced base damage die to a d6. Scaling by player level, d8 damage stacks up really quickly as a baseline.

Focused Ki
  • No longer adds 1d8 to Ki Beam. Instead, adds a +2 damageDieMod to KiPool.damageDieMod. This will have the effect of increasing Ki Beam from {level}d6 to {level}d8, which is much better scaling. It will also apply to new Ki attacks like Explosive Demon Wave, further increasing the long term value of picking up this skill.

Super Saiyan
  • Cooldown reduced from 500 to 300.
  • Fixed a bug where cost per turn was being charged twice on the first turn.
  • Fixed the hp/turn calculation.

Kaio-ken!
  • Cooldown reduced from 500 to 300.
  • Fixed a bug where cost per turn was being charged twice on the first turn.

Namekian Subtype
Namekians were once native to another realm, but fled it long ago to find their own peace. These people are bastions of vitality, known to be incredibly resilient.

Attribute Bonuses
Attribute
Bonus
Strength
+2
Toughness
+10
Agility
+2
Willpower
+2
Ego
0
Intelligence
+4

Namekian Skills
Namekians have access to the Ki Skill tree, as well as the following subtype-specific skills:
Skill Name
Description
Limb Regeneration
Focus your energy to regrow a limb. You must be at maximum ki, as it will take all of your ki to regenerate.
Meditation
You take time to meditate and regenerate your ki. While standing still and out of combat, you regenerate ki (Intelligence * 20)% faster than normal. This rate scales with your intelligence attribute.
Explosive Demon Wave
Exerts your current ki in a radius around you, dealing (currentKi/10)d8+Willpower damage to all enemies within a 5 tile radius. This damage scales off of your current ki.

Code Restructure
This is mostly for folks who want to contribute to the Gitlab project[gitlab.com]:
  • Restructure scripts folder for a more clean layout.
  • Large refactor to Skill scripts adding DBMutationsSkill as a replacement to BaseSkill. DBMutationsSkill is an extension of BaseSkill, adding variables and functions that have a lot of re-use across our custom skills. This will cut down significantly on duplicate code and make maintenance/bugfixes a lot easier.
  • Similiar refactor to Effects by adding DBMutationsEffect as a replacement to Effect. DBMutationsEffect is an extension of Effect, adding variables and functions that have re-use across our custom effects. The biggest utility we gain is the ability to generate the EffectType from flags set in the constructor. This is a real pain to do manually.

What's next?
The following features are in design/development.

Planned for Release 1.0.5
  • Namekian Clans (Dragon, Warrior, and Demon): An extra bit of flavoring for Namekians, you'll be able to select one for free and gain associated bonuses.
  • Custom Sprites: Custom Sprites for Saiyan and Namekian subtypes. Icons for skills.
  • Sounds: Not all skills have associated sounds right now. Need to find copyright-free or appropriate in-game sounds to assign.
  • UI: Add some sort of persistent Ki Pool indicator so that players don't have to check the chat log.
  • Starting Gear: Custom starting gear for Saiyans/Namekians. Avoid having to unequip weapons on every new character to use fisticuffs.

Planned for Release 1.0.6
  • Namekian NPCs
  • Namekian Villages: Villages that contain Namekian NPCs and a Dragonball.
  • Namekian Fusion: Namekian villages will contain an NPC that Namekian players can fuse with to increase their power.
  • Dragonballs: Will spawn in Namekian villages. Collecting 7 will allow you to make a Wish.

Shameless Extra Life Plug
My friends and I will be streaming for Extra Life this weekend (12/14 7PM EST - 12/15). Extra Life is a 24-hour gaming marathon that raises money for our local children's hospitals. I fundraise for the Children's Hospital of Philadelphia, and if you have a bit to spare you can visit my fundraising page[www.extra-life.org]. I appreciate any donations. We'll be streaming on https://www.twitch.tv/extralifekev

Opdatering: 9. dec. 2024 kl. 17:45

1.0.3
Update workshop.json to update mod page formatting and content. No gameplay changes, all source management changes.

Opdatering: 8. dec. 2024 kl. 9:59

*Update Saiyan Descendant starting attribute bonuses to be in line with the wiki.
*Update Steam Workshop page to have links to Gitlab community project and the Project Wiki.

Opdatering: 6. dec. 2024 kl. 7:22

Updated code to remove compiler warnings about depreciated function use. No gameplay changes, just bringing code up to compliance with current CoQ API structure. Restructured mod a bit to organize scripts and prepare for git release.

Opdatering: 5. dec. 2024 kl. 19:00

Updated for v1.0

Only functional update is that ki-beam's base damage went from 1d8 to {player level}d8. Will likely tweak this at some point.

Opdatering: 16. nov. 2021 kl. 16:01

Enemies killed by wall damage from kaio-ken or super saiyan should now yield experience

Opdatering: 27. sep. 2021 kl. 21:14

Added Super Saiyan skill, increased cooldown of kaio-ken.

Opdatering: 20. sep. 2021 kl. 21:31

Added attribute requirements for different skills.
Added free "Change Ki Color" skill.
Added Kaio-ken! This will likely recieve tweaks over time, as it is a very powerful ability. Description: Empowered by the fist of the gods, doubles strength while quickly exhausting your body. Consumes 15% of your total health per turn. Free action. Attacks may send enemies flying. Ki Beam strength is doubled while under effect.

Opdatering: 15. sep. 2021 kl. 19:19

Update tags and description