Rivals of Aether

Rivals of Aether

Chuckya
Mostrando 11-20 de 24 aportaciones
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Actualización: 6 OCT 2021 a las 15:48

v1.12 - The Legal Update

-Added custom effect for DAir sweetspot

-Bob-Ombs are no longer transcendant
-Bob-Omb cooldown increased from 60 to 75
-FStrong now has 7 whifflag
-DStrong now has 6 whifflag
-Bob-Ombs can no longer hit players when held (even though that was really funny, blame ambi)

Actualización: 5 OCT 2021 a las 17:12

v1.11 - The Heave-Ho Update

-Bob-Omb eyes now recolour with alts during Chuckya's FSpecial animation
-Bully eyes now recolour with alts
-Heaveho HUD indicator eyes now recolour with alts
-Flag taunt can no longer be activated when on the platform

-Heaveho throw hitbox now properly follows Heaveho's position
-Heaveho throw no longer has an angle flipper, now always sending upward
-Adjusted Heaveho throw angle from 70 to 90
-Reduced Heaveho throw base hitpause from 9 to 3
-Increased Heaveho throw BKB from 10 to 13 (it still barely has any scaling, don't worry about it)

-Bully now properly appears randomly on FSpecial

Actualización: 30 SEP 2021 a las 22:29

v1.10 - cannon but again

-Fixed cannon shlide (again)
-Changed falling cannon hit effect
-Changed falling cannon mask sprite

Actualización: 30 SEP 2021 a las 22:09

v1.9 - cannon

-Cannon shlide is back because for some reason fixing it made it spawn 300 hitboxes (thank you lemons very cool)
-Removed some print_debug stuff

Actualización: 30 SEP 2021 a las 21:34

v1.8 - The Polish Update (and not the Poland kind)

-Chuckya's eyes now recolour with alts during platform taunt
-Chuckya's key now recolours with alts during FThrow
-Adjusted sprite offset for crouching
-Chuckya now has a unique sprite for crouching while holding an object

-Chuckya now drops its held object when wall jumping or getting hit
-Grabbed opponents are now released 8 frames sooner when Chuckya drops them
-Heaveho throw hitbox adjusted to be higher up and closer to Heaveho's front
-Heaveho throw hitbox is now larger
-Removed second 3% hitbox from falling USpecial cannon
-First Falling USpecial hitbox now does 6%

-Bob-Omb sound effects now play properly when reflected
-Chuckya's Cargo Dash animation now loops
-Fixed bug where a falling cannon shot at a precise angle and speed would cause it to slide across the ground

Actualización: 25 SEP 2021 a las 18:58

v1.7 - The Dialogue And FStrong Update

-Reduced endlag on FStrong from 16 frames to 10
-Added Dialogue Buddy support









i mean i told you so

Actualización: 23 SEP 2021 a las 12:02

v1.6 - The EE-EERGHdate

-Fixed bug where Thwomps would get stuck falling when landing on a platform too low to solid ground
-Fixed bug (I say bug, it was me being stupid) where the aerial only combo hit on Thwomp had the wrong hitbox number and prevented the grounded only hitbox from appearing

Actualización: 22 SEP 2021 a las 22:18

v1.5 - The Massive Wobbly Update

-FThrow now has a unique animation from FSpecial
-Thwomp eyes now recolour with alts
-Cargo Idle animation now loops
-Offscreen indicator eyes now recolour with alts

-Extended player grab range
-Extended Bob-Omb grab range
-Grab timer no longer affects articles
-Chuckya now has 20 frames of landing lag when dropping opponents on the ground, and 20 frames of NSpecial cooldown in the air to prevent wobbling
-Chuckya now drops whatever it's holding when dodging
-You can grab a Bob-Omb while it's exploding to hold nothing, which I didn't actually fix because it's funny and SM64 accurate. I just wanted to let everyone know it's there lol

-Thwomp now has 1 less animation frame when hitting the ground for better gamefeel
-Dstrong endlag increased from 0 (rip) to 8
-Nerfed DStrong launching hit BKB from 10 to 9
-Nerfed DStrong launching hit scaling from 1.0 to 0.8
-DStrong launching hit now comes out a few frames later (there was a weird bug don't ask)
-DStrong comboing hits now how 7 frames of hit lockout (same bug, still don't ask)

-FStrong endlag increased from 14 frames to 24

-Cannon now dissapears after hitting an opponent
-Chuckya now loses super armor sooner when exiting the cannon

-Nerfed scaling on explosions from 0.8 to 0.6
-Increased hitpause on explosions
-Increased cooldown on Bob-Ombs

-Heaveho now puts Chuckya into parry stun when its attack is parried
-Heaveho is now destroyed by Clairen's plasma field
-Heaveho no longer falls through platforms when placed directly on them

Actualización: 20 SEP 2021 a las 18:19

v1.4 - The Cracked Strong Fix Update

-Charging USpecial no longer dissapears when fighting an opponent with a solid article
-Body hitbox added when firing out of USpecial
-Added 4 frames of pratland back

-Falling Cannon now only does 6%
-Falling Cannon angle changed from 270 to 90
-Cannon no longer loses friction after falling hitbox hits an opponent

-DStrong launching hit angle changed from 270 to 90
-DStrong launching hit scaling changed from 1.5 to 1

-FStrong combo hit changed to grounded only
-Extra FStrong combo hit added for aerial only

-Removed some leftover print_debug

Actualización: 19 SEP 2021 a las 16:16

v1.3 - The Victory Update

-why was it using the old victory theme
-well anyway it''s the new one now
-chuckya ballz