Rivals of Aether

Rivals of Aether

Chuckya
Se afișează 1-10 din 24 intrări
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Actualizare: 24 mart. 2023 @ 4:07

v2.3 - if i had a nickel for every infinite combo ive removed off of chuckya id have two nickels

=BALANCE=
-UAir first hit hitboxes no longer have extra hitpause
-UAir first hit upper hitbox now has 0.2 KB scaling to match the lower hitbox
-UAir first hit upper hitbox no longer runs the horizontal linking code in hit_player, only the vertical
-UAir first hit lower hitbox angle adjusted from 85 to 110
-UAir first hit lower hitbox BKB increased from 5 to 7
-UAir first hit lower hitbox angle flipper changed from 4 to 7 (sends toward Chuckya's center instead of the hitbox center)
-UAir landing lag increased from 6 to 8

UAir had an infinite when hitfalling correctly + was janky and unreliable all around, should be much better for use as intended now

Actualizare: 16 nov. 2022 @ 21:34

v2.2 - Desync Fix

-Updated ingame description and Munophone about page to not call Chuckya new

-FStrong and DStrong no longer put Chuckya in hitpause (this majorly desynced online)
-FStrong launching hitbox no longer has hitpause scaling
-DStrong launching hitbox no longer has hitpause scaling
-DStrong shockwave hitbox no longer has hitpause scaling

(Since Chuckya is no longer put in hitpause I removed scaling just so the moves maintain consistency of when Chuckya is actionable)

Actualizare: 30 oct. 2022 @ 20:06

v2.1 - An Update Of Tweaks

BALANCE
-Heave-Ho throw hitbox can no longer be reflected
-Heave-Ho explosion hitbox now applies parry stun
-FStrong now applies parry stun (it was supposed to, whoops)
-L Rune wobbling is now true

FXIES
-Optimized more code behind the scenes
-Bouncehurt sprite is now the correct size
-Fixed missing pixel on Bouncehurt
-Chuckya can no longer pick up a bomb that has been reflected
-Cannon charge is once again properly capped i have ZERO IDEA WHY IT WAS UN-FIXED BUT S U R E
-In fact USpecial shouldn't break at all for any reason anymore and if it does i am going to Piss

Actualizare: 29 oct. 2022 @ 22:52

v2.0 - THE BIGGEST CHUCKIN' UPDATE

AESTHETIC
-Updated victory portrait, CSS portrait, and preview image
-Munophone 1 has been replaced with a modified Munophone Touch to reduce lag
-Munophone tips section overhauled
-Added Munophone cheats
-Added Munophone credit to BagelBoy for the Thwomp sprites (i forgor sorry :<!!!!)
-Removed compat for Agent N and Toon Link (get fucked lmao)
-Added compat for Muno Link
-Switched to small_sprites
-Reduced file size by cutting down some song lengths
-Removed select sound code in favour of the new charselect.ogg feature
-Moved some code to new css_init
-Altered CSS code
-Wait animations now use the ingame system
-Renamed "Default" alt to "Chuckya"
-Renamed "Original" alt to "N64"
-Altered Golden, Rainbow, Virtual Boy, and N64 alts
-Bobble highlight colour removed from having its own colour slot
-Added colour slot for body shading
-Added smooth animation for carrying a Bob-Omb out of FSpecial
-Hoot now flies away after dropping from the respawn platform
-Added seasonal costumes when spawning
-DSpecial now has a proper animation
-Added DTaunt
-Added UTaunt
-Flags now have nicer animation
-Added platform variants of every taunt
-Added extra sound effect for starting UStrong
-Added fun surprise when triggering a galaxy from UStrong
-Added smear and extra sound effect for UTilt to better indicate its first hit
-Altered DAir hit effect to look nicer
-Altered FTilt shockwave to look nicer
-Wario Apparition (Final Smash) now has a rainbow trail
-Bob-Omb destroy effect is no longer an explosion (visually misleading)
-Star particles are now sprited at 1x scale (to look nicer with the rotation, said rotation already making it pointless to try and avoid mixels with them)
-Neutral airdodge now uses the sideways airdodge sprite
-Altered Bully foot colour
-Adjusted BAir and Jab 3 keys to look less dumb when exaggerated
-NSpecial now animates as intended (seperate endlag for a successful grab is now used)
-Held objects are now always given a lower depth than Chuckya while carried
-Cannon now blinks fully invisible rather than half transparent when dissapearing
-Adjusted UStrong, NSpecial, UAir, and DAttack sound effects
-Thwomps, Whomps, and cannons now have an extra sound, screenshake, and dust when hitting the ground
-Tweaked default hit effect usage for more variety/being actually good (there were a lot of strong hits with the small hfx)
-Increased double jump animation speed
-Increased walking animation speed
-DAir sweetspot now has extra screenshake
-Final Smash no longer has 2 projectiles spawn, instead having a smooth fade in
-Added more HUD offset stuff on various attacks
-Added a bunch of dust effects to various attacks
-Bob-Ombs now have a fuse sound and particles when active
-Heave-Ho now has dust effects when moving

BALANCE
-Added Abyss Runes
-Added AI (not very good AI but better than the default one)
-Reduced jump speed from 11 to 10.5
-Reduced knockback adjustment from 0.95 - 0.9 (Chuckya could stand to feel a little heavier, these changes should help)
-Pratland time increased from 8 to 24 (USpecial is stupidly safe, this is necessary)
-Key and bobble are no longer part of Chuckya's hurtbox (mostly benefits Jab 3, BAir, and UAir with disjoint)

-Held objects now track Chuckya's hands during throw animations
-FThrow and DThrow hitboxes adjusted to match new animated throw positions

-NSpecial no longer cancels into idle when landing the grab on a player (grab release timer pauses so same overall hold time)
-NSpecial now has whifflag (whifflag doesn't apply when landing the grab on objects, since you still "hit" the move)
-NSpecial endlag window length decreased from 16 to 10 (evens out with new whifflag/cancel changes)
-NSpecial hitpause decreased from 6 to 4

-BThrow angle adjusted from 135 to 145 (35 backward)
(Since Chuckya can freely turn having BThrow be a kill move or something wouldn't work since it's not position based. I gave it a lower angle so it has different utility without being strictly better or worse)

-Doubled explosion sizes (Bob-Omb, Heave-Ho)

-Bob-Ombs now refresh their bounce when parried
-Adjusted how FSpecial's cooldown is applied

-DSpecial startup increased from 8 to 9 (this is literally just to fit the new animation lmao)
-Heave-Ho now has a seperate collision mask sprite (should also help with player detection)
-Heave-Ho can now throw cannons
-Heave-Ho no longer makes a whirring sound when held
-Heave-Ho explosion lifetime increased from 6 to 9

-Cannon base hitpause and scaling increased from 8 and 0.3 to 15 and 0.7
-Cannon damage increased from 6 to 16 (Only applies after grab)
-Cannon BKB increased from 6 to 8 (Only applies after grab)
-Cannon KB scaling increased from 0.5 to 0.6 (Only applies after grab)

-DAir sourspot BKB decreased from 5 to 4 (it should feel worse to hit and usually not kill)
-DAir sourspot KB scaling decreased from 0.55 to 0.4
-DAir sourspot base hitpause and scaling decreased from 7 and 0.6 to 6 and 0.4
-DAir can no longer hitfall

-BAir final hit base hitpause and scaling increased from 6 and 0.5 to 7 and 0.6

-UAir final hit base hitpause and scaling increased from 5 and 0.2 to 7 and 0.6
-UAir final hit height increased from 37 to 45 and lowered by 5 pixels

-UStrong startup increased from 6 to 12 (YIKES WHY WAS IT ONLY 6)
-UStrong initial hitbox width increased from 42 to 64 and moved back (covers more of Chuckya's body)
-UStrong initial hitbox given angle flipper 6 (compliments above change)
-UStrong launching hitbox damage increased from 2 to 5 (11 to 14 total with all other hits)
-UStrong launching hitbox KB scaling decreased from 1 to 0.9

-DAttack can now be cancelled on hit during window 3 (4 frames earlier, should help it better fit the role of an open-ended combo starter)

-DTilt sweetspot given higher priority (more consistent with DAir, as well as making it easier to hit for how small the extra reward is)

-UTilt first hitbox width increased from 46 to 65
-UTilt second hitbox width increased from 60 to 70
-UTilt second hitbox height increased from 75 to 80
-UTilt startup reduced from 6 to 4

-Wario Apparition (Final Smash) now spawns further behind Chuckya (-450 to -800)

Actualizare: 29 oct. 2022 @ 22:40

I HAD TO REVERT SMTH BUT THE PATCHNOTES ARE TOO BIG TO FIT IN 1 PATCH JESUS CHRIMINY

2.0 Patchnotes continued:

BALANCE
-DEDICATED WHOMP/THWOMP PATCHNOTES (theres a lot)-
-Thwomps and Whomps no longer move during hitpause
-Adjusted Whomp collision mask

-FStrong and DStrong now have untechable 3 on their comboing hitboxes (untechable + doesn't bounce, the initial hits now combo to launching hit even at 999)
-FStrong and DStrong hitboxes are now classified as projectile hitboxes (fixes a bunch of issues)

-FStrong first hit merged into 1 hitbox from the ground only + air only (untechable 3 makes this redundant)
-FStrong launching hit BKB reduced from 10 to 6 (this kb is stupid, the only reason no one noticed is because whomps were so janky)
-FStrong falling hit damage reduced from 10 to 6
-FStrong falling hitbox is now one long hitbox and no longer stops spawning after hitting a player (only really affects multiplayer)
-FStrong falling hit now has extra hitpause of 10 (should connect to launching hit when landing off the side of a platform)
-FStrong lifetimes on all hitboxes now last longer than 1 frame

-DStrong startup decreased from 24 to 20
-DStrong endlag gravity increased from 0.55 to 1 (should no longer awkwardly stall in the air)
-DStrong falling hitbox merged into 1 hitbox from the ground only + air only (untechable 3 makes this redundant)
-DStrong falling hitbox is now one long hitbox and no longer has a hit lockout of 7
-DStrong falling hitbox no longer has extra hitpause
-DStrong launching hit damage increased from 8 to 12 (DStrong is kinda just worse than FStrong so this should help)
-DStrong KB scaling increased from 0.8 to 0.9
-DStrong now has an extra grounded only shockwave hitbox (again to give it better usage over FStrong)
-DStrong launching hitbox no longer has untechable 1
-DStrong launching hitbox now has a hit lockout of 10 (so the shockwave doesn't cancel the hit, groups don't work here)

-FIXES-
-Optimized a bunch of stuff behind the scenes
-Grounded BThrow now works when using the right stick
-Players not being able to escape during throws now applies to all throws rather than just FThrow (why was it fixed but just for fthrow what even is that)
-Adjusted BThrow sprite offset
-Swipe sounds for UStrong, UAir, UTilt, DStrong, DTilt, DAir, BAir, NAir, FThrow, DThrow, BThrow, UThrow, and NSpecial now play at the correct time
-UStrong crystal once again uses Chuckya's shader
-Colour groups adjusted to include UStrong crystal
-Smear hurtboxes on DAir, NAir, and USpecial have been properly removed
-FStrong endlag now plays all animation frames as intended
-DStrong frame with missing bobble is now fixed (it was hidden by the Thwomp projectile but yknow, peace of mind and all that)
-All attacks now use the correct hit particles
-Cannon dissapearing now uses bottom blastzone Y rather than the stage boundary Y
-Removed whifflag from DAttack window 3
-Crouch now plays all frames as intended
-Intro sound effects should now only play once even if Chuckya's state is messed with
-Heave-Ho can no longer move while exploding
-Heave-Ho now makes a swipe sound when throwing objects, not just players
-Jumping while holding an object now uses the correct animation
-Jump start time is no longer set to 3
-USpecial startup now uses its sound effect
-DAttack now animates as intended
-Updated Walljump code, and releasing the wall cling now plays the jump sound (more polished than dan could even bother with)
-Fixed Platform Taunt offset
-Jab 1 now animates as intended
-Fixed miscoloured pixel when closing Munophone
-Fixed miscoloured pixel on intro animation
-Fixed missing pixel on UTilt
-Explosions from parried Bob-Ombs now belong to the correct player

Actualizare: 29 oct. 2022 @ 22:39

v2.0

Actualizare: 15 mai 2022 @ 18:04

v1.16 - Another Big Chuckin Update

-Removed 8bit sound effects on classic alts (they don't sound great and honestly discourage me from picking them)
-8bit taunts now use the 8bit warping sound
-Reduced volume on the remaining 8bit sounds
-Flag taunts now overwrite neutral taunt on gayzone alts (this only wasn't the case initially because of isssues with Munophone we were too dumb to realize how to fix easily)
-Flags now dissapear immediately when using a flag taunt a second time

-Droppin grabbed players offstage now uses the bottom blastzone Y rather than the stage boundary Y
-Heaveho being destroyed offstage now uses the bottom blastzone Y rather than the stage boundary Y
-Heave-Ho no longer activates when passing a player that is invincible
-Chuckya can no longer fastfall during DStrong
-FStrong launching hitbox height increased from 20 to 35 (Should hit more consistently on aerial opponents)
-Removed hit lockout from FStrong launching hit (idk why it's even there)
-Removed hit lockout from FStrong falling hitbox (It should now combo into the launching hit when falling off a platform)
-FStrong falling hitbox now deativates after hitting a player (sucks for 4p matches but like those guys are stinky anyway)
-UStrong multihit window length increased from 10 to 14
-Above change means amount of hits is increased, so damage is also increased from 9 to 11
-Reduced DAir sourspot BKB scaling from 0.65 to 0.55
-DAttack can now be attack cancelled on hit during the endlag window

-Flag taunts can no longer be activated on the platform
-Flag taunt music is now stopped in got_hit
-Hitting Chuckya on the first frame of parrying no longer repeats the sound 80 times because ouch my ears
-Put !hitpause on some other sound effects because you can never be too careful
-Fixed the swipe sound effect for the launching hit of BAir not playing

Actualizare: 23 mart. 2022 @ 17:23

v1.15- Minor Visual Update

-Removed cyan pixels on results screen (i forgor)
-Added more frames on DAir sweetspot hfx

Actualizare: 10 mart. 2022 @ 17:43

v1.14 - The Big Chuckin' Update

-Exaggerated visuals on Jab, FAir, UTilt, and FTilt
-Christmas alt is no longer broken (not that itll matter for a while)
-Removed cyan highlight on CSS
-Added CSS select sound
-Whomp now uses the correct sound when using an 8bit alt
-USpecial now has a white border for the entire charge duration
-USpecial now has some squash before firing
-The blue part on the cannon no longer has slightly assymetrical shading
-Fire HFX for USpecial body hitbox now fully recolours with alts
-UStrong crystal is now a separate sprite
-UStrong star now recolours with alts
-Fixed darker grey colours on Heave-Ho not recolouring with alts
-Thwomp and Whomp now use custom hit effects
-UStrong now uses custom hit effects
-All attacks now have star hit particles (except when Dan Moment messed them up)
-Players grabbed by Chuckya will now flip back and forth as well as shaking when the grab timer is low

-Hurtboxes adjusted on Jab, FAir, UTilt, and FTilt to match visual tweaks
-Jab 1 hitbox width increased from 56 to 65 and moved forward slightly
-Jab 2 hitbox width increased from 50 to 70 and moved forward
-Jab 3 hitbox height increased from 50 to 55 and moved forward
-FAir hitboxes width increased from 50 to 60 and moved forward
-FAir top hitbox moved slight upward
-DAir hitboxes are now in the same ground (whoops idk when that happened)
-UTilt second hitbox width increased from 50 to 60
-UTilt second hitbox height increased from 70 to 75
-Due to USpecial visual change, Chuckya is now fired out 6 frames after the button is released
-USpecial vsp changed from 0.8 to 0.6
-USpecial now puts Chuckya into Pratfall 20 frames after being fired out (all this really changes is walljumping)
-Body hitbox when being fired from USpecial is now part of the move rather than attaching it to Pratfall
-Increased Pratland time from 4 to 8
-FSpecial cooldown is no longer 60 from initially spawning the Bob-Omb, instead the cooldown is active as long as a Bob-Omb is on screen
-Bob-Ombs can now be automatically grabbed by holding special when throwing one
-DSpecial throw hitbox lifetime increased from 3 to 7 (to better match the animation and be more consistent when hitting players)
-DSpecial throw hitbox width increased from 70 to 85, should now more consistently hit players slightly behind Heaveho
-Reduced DSpecial cooldown after Heave-Ho is destroyed
-Heave-Ho now dissapears closer to the bottom blastzone
-Bob-Ombs no longer bounce after being dropped from Chuckya's grab

Actualizare: 9 mart. 2022 @ 14:24

v1.13 - The "Wow Thwomps Were Broken Huh" Update

-Thwomp now properly breaks when hitting the ground
-Fixed custom gravity on airborne DStrong
-HOPEFULLY fixed the cannon being weird and launching Chuckya into space
-Heave-Ho now has extended parry stun on the throwing hitbox
-Heave-Ho now has parry stun and extended parry stun on explosion hitbox (i thought i fixed that before rip)
-Heave-Ho can now throw players when being initially spawned