Arma 3
TPW MODS
目前顯示第 1-10 項,共 19 項
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更新:2023 年 9 月 26 日 @ 下午 2:48

[CORE 2.00, ANIMALS 1.71, SOAP 1.76, FOG 2.01] Added support for Normandy, Lybor, Sa'hatra. Incapacitated units will use screams from SSD_DeathScreams if available.
[ANIMALS 1.71] Fixed bug which spawned animals too far from player. Dogs now mainly spawn around buildings rather than out in the open.

更新:2023 年 6 月 29 日 @ 下午 3:39

更新:2023 年 6 月 28 日 @ 下午 3:42

[CORE 1.99, SOAP 1.75, FOG 2.00] Added support for Novogorsk, Sumava, Kardazak, Jumo. Improved screening for uninhabitable buildings and ruins.
[ANIMALS 1.70] Added support for MFR dogs
[DUCK 1.16] Suppressed units will not go prone if moving.

更新:2023 年 2 月 10 日 @ 下午 7:28

[CORE 1.98, SKIRMISH 1.65, SOAP 1.74] Refactored unit disabling/enabling code, should largely eliminate artifacts such as units stuck kneeling, dodgy somersault transitions between animations, units falling through terrain etc ad nauseum. Added Sehreno support.
[AIR 1.34] Code cleanups
[ANIMALS 1.69] Added ambient bird flock flybys. Many thanks to LarsAspra for the idea and code. Added startled birds flying from trees when gunfire nearby.

更新:2023 年 1 月 16 日 @ 下午 12:46

Oops

更新:2023 年 1 月 16 日 @ 上午 12:31

[CORE 1.97, FOG 1.99, SOAP 1.73] Added support for Elovyi, Polanek, Colombia, Project USA Limestone, Farbad, Isla Pera. Added support for Timmy Taliban's Generic Civilian Clothing. Reduced incidence of units stuck kneeling or prone.
[ANIMALS 1.68] Added support for CSLA cattle. Added Camels to Farabad
[CIVS 1.67, CROWD 1.24] Fixed civs walking too fast
[FALL 1.78] Camera will no longer switch to 1st person after a fall/hit, if player is using 3rd person. Units will die if they take multiple consecutive hits - less bullet sponge behaviour
[PARK 1.34] Cars will not spawn closer than 50m to player

更新:2022 年 8 月 20 日 @ 下午 3:55

[CORE 1.96, BOATS 1.44, FOG 1.98, SOAP 1.72] Added support for The Bra, Kaska, Northern Takistan.
[BLEEDOUT 1.42] Prevent revival anims playing twice on the same unit. Remove interference with units with customised animation speed.
[CORE 1.96] Added PIR animation support.
[FALL 1.77] Hit reactions from Project Injury Animation (PIR) will be used if the mod is present (and its hit and medical functions deactivated).
[FOG 1.98] Climate correctly adjusts for northern and southern hemisphere terrains.

更新:2022 年 5 月 17 日 @ 下午 11:55

[CORE 1.94, FALL 1.76, SKIRMISH 1.64] Code for reduced incidence of dead bodies occasionally falling through the ground and disappearing now applies to all units affected by TPW FALL, not just SKIRMISH spawned units.
[ANIMALS 1.66] Added support for Edaly cattle.
[FOG 1.96, SOAP 1.70] Added support for Libertad, Niakala, Gliese, Hanter's Gorge, Guelb al Richat.
[PARK 1.33] User can specify what percentage of spawned vehicles will be military (defaults to 20%).

更新:2022 年 4 月 23 日 @ 上午 2:50

[CORE 1.93, SOAP 1.69] Added support for Bala Murghab. Adjusted civilian clothing for colder climates. Added support for Tenues Civiles civilian clothing.
[FOG 1.95] Adjusted fog multipliers for Weferlingen winter and Cam Lao Nam, to reduce excessive fogginess on these maps. Added support for Bala Murghab, Legions Endor and Legions Scarif.
[SKIRMISH 1.63] Further reduced incidence of dead bodies occasionally falling through the ground and disappearing. Improved healing animations.

更新:2022 年 3 月 16 日 @ 上午 3:05

Fixed broken upload