Stationeers

Stationeers

Plants and Nutrition
目前顯示第 21-30 項,共 37 項
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更新:2023 年 1 月 11 日 @ 下午 6:28

v0.8.4

* Fix for the bug where potato and fern not going to the seed stage

更新:2022 年 11 月 18 日 @ 下午 6:37

v0.8.4

Fix for the fertilizer bonus change in the beta build

更新:2022 年 11 月 10 日 @ 下午 7:16

v0.8.3 update:

* Fixed Fern and Potato that were not growing in the right time (3 days)

更新:2022 年 11 月 3 日 @ 下午 7:47

v0.8.2 update:

* Fixes to work with the Farming update.
* Devs fixed the growth speed of almost all the plants, so i left the vanilla timers. Only potato and fern were changed from 1 and 2 days respectively to 3 days.
* Nutrition of several foods were changed to balance with the new times plants takes to grow.

更新:2022 年 10 月 14 日 @ 下午 12:48

v0.8.1 update:

* Fixes to the fertilizer code. Fertilizer Yield will stay the same as Vanilla (This also fixes the error caused by beta update 0.2.3652.17696)

更新:2022 年 10 月 14 日 @ 下午 12:45

更新:2022 年 9 月 4 日 @ 下午 8:01

v0.8 update, quite a big changelog:

  1. Fixes for the new game update (0.2.3593.17464);
  2. The new food and water Difficulty settings from the update was integrated in the mod. You can choose any value from 0 to 3. Now, if you choose Stationeers difficulty preset (1.5 HungerRate and HydrationRate in config), with Sun/Orbit in 2, you'll have the same times as before (10 days of nutrition, 2.5 days of hydration). If you choose easy difficulty (0.5 HungerRate and HydrationRate in config) you'll have 13 days of nutrition and 3 1/4 days of hydration. You can also manually edit the value in worldsettings.xml to 3 for brutal difficulty (7 days of nutrition, 1 3/4 days of hydration). Setting the values to 0 will disable nutrition and hydration decrease altogether;
  3. Added variable growth times for plants, some will grow in 4 game days (rice for example), others will grow in 6 days (tomato) or 8 days (pumpkin and wheat), growth timers were based loosely from RL data;
  4. Added different times for each plant growth stages, mostly timers inspired on RL data;
  5. Added different water consumption for plants (again, based on RL data) rice, for example, needs 40% more water than previous mod version (but it grows 33% faster), pumpkin and tomato uses less water than previoulsy (but don't expect it to be OP). In game it should be a tradeoff between growth time, nutrition efficiency and water usage. You'll have to choose the species you want to grow based on your situation and the world. Have plenty of water? Rice and Wheat should be good. Need to save water? Pumpkin and tomato should be ideally, even if it takes longer to grow or are not so efficient nutrition wise;
  6. Damage from hunger will be automatically healed only if you eat enough for you food levels to leave the critical zone (you can still use the criopod and the Pill to heal).
  7. Fertilizer modified to be less OP, now it will boost the growth of the plant by 15% (vanilla boost by 40%), and +2 in production;
  8. Fertilized Eggs now need controlled enviroments to hatch. Pressure between 20 to 200kpa, temperature between 36°C to 38°C (96.8°F to 100.4°F) They will need to stay 7 days in this conditions to hatch.
  9. Eggs and Fertilized ones take 12 game days to spoil without refrigeration, so you should be able to use the eggs from the lander now to eat, or maybe, hatch.

TODO: For now the foods nutrition were just loosely balanced, but as soon as i can, I'll do a proper balance pass on the values to be inline with the changes in growth times and water consumption.
I'll also try to patch the Statiopedia to add all the mod info into it, to make it easy for the players to find info about the plants.

Huge thanks for Jixxed who optimized some of the code and for Nebi, who helped with some of the adjustments needed to fix the mod after the update.

更新:2022 年 9 月 4 日 @ 下午 7:56

更新:2022 年 9 月 4 日 @ 下午 7:56

更新:2022 年 9 月 4 日 @ 下午 7:53