RimWorld

RimWorld

LightsOut
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Update: 26 Aug, 2021 @ 11:31pm

I spent a little time to rewrite the mod in a better way, so hopefully it works a little better. Wall Lights are still giving me grief, but it looks like vanilla things should be working as expected.

I also set it up to ignore any lights that are outside, so those should no longer be affected.

I noticed that the grow light from the Wall Light mod was being turned on and off as pawns moved, which is not correct. I didn’t observe that behavior in the ceiling light mod / vanilla grow lights, so I’ll look into it more as well as general Wall Light compatibility. At this point I’d still recommend either keeping the Wall Light compatibility disabled in the mod options, or move to ceiling lights for your non-floor-lamp needs.

As always, let me know if you see something that looks wrong or if you have suggestions for mod features or enhancements.

Update: 25 Aug, 2021 @ 10:13pm

Added the options menu with a toggle that stops pawns from turning lights off (restart after turning off for best results), as well as a toggle that enables experimental support for Wall Lights.

LightsOut should support most mod lights. I tested it with Ceiling Lights and Wall Lights. Wall Lights aren't fully compatible as the lights count as part of any room that touches the block they're mounted to and that messes with how I detect lights. It just means that the lights come on / stay on when pawns are in adjacent rooms.

Update: 24 Aug, 2021 @ 9:10pm

[Auto-generated text]: Update on 8/24/2021 11:10:35 PM.

Update: 24 Aug, 2021 @ 8:54pm

[Auto-generated text]: Update on 8/24/2021 10:54:54 PM.

Update: 24 Aug, 2021 @ 8:05pm

[Auto-generated text]: Initial upload.