RimWorld
LightsOut
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Ενημέρωση: 8 Σεπ 2021 στις 18:04

Who makes a light that inherits from StandingLampBase but refuses to inherit the comps from it? The same people that inherit from that new class and STILL don't inherit the comps THEY added. They've taken us for absolute fools. Or maybe just me.

Add compatibility for Simple Utilities: Ceiling.

At what point do I have to make the juanlightpez2008 mod with all of these lights implemented in a way that works with my mod out of the box? Name: 3/10, mod compatibility 10/10. But hey, you win some, you lose some, right? (I just lose a lot).

Ενημέρωση: 8 Σεπ 2021 στις 17:24

Minor bug fixes. Correct an issue where certain mods can trigger an exception by changing the contents of a room at startup unexpectedly.

Ενημέρωση: 6 Σεπ 2021 στις 7:38

The solution was for you to just download More Furniture (Continued) so it didn't throw the error, but I guess I'll fix my spaghetti code instead. You win this round.

Ενημέρωση: 5 Σεπ 2021 στις 19:33

Added a compatibility patch for More Furniture (Continued) since that mod author couldn't be BOTHERED to inherit from BuildingBase for their furniture. They probably had a reason but that doesn't make me like it.

Ενημέρωση: 5 Σεπ 2021 στις 15:26

A change I made when adding the ability to keep certain lights always on made it so benches only stopped pulling power after they had been interacted with, but that's fixed now.

Ενημέρωση: 5 Σεπ 2021 στις 13:29

Add the long-requested feature of choosing which lights stay on all the time and which ones the pawns will flick on and off.

Fix the bug that stopped lights from turning off when the game loads from a save.

Ενημέρωση: 3 Σεπ 2021 στις 19:09

I call this mod LightsOut, but then I went and broke it with an update that made it so everything worked except, get this, the lights going out.

This update restores that functionality. It also keeps the optimizations I did in the last patch, which is sick.

Ενημέρωση: 2 Σεπ 2021 στις 17:14

Remove the feature that allowed pawns to shut off the lights when they go to bed. Turns out sleep interaction is a little more complicated than I thought, and I'm having trouble nailing down a good way to change the lighting state without checking every tick for pawn sleeping status, which I am not going to resort to.

I also fixed the bug that allowed lights to enter standby and still produce light if you disabled light flicking. Bonehead move on my part for that, but it's fixed now.

As a last little thing, I also updated my code to prevent unnecessary lighting recalculations. There is a little more work that I can do in this area to really help, but I am going to wait to dive that deep until I have the opportunity to test it a little better.

Ενημέρωση: 30 Αυγ 2021 στις 19:18

In record time, remove support for some spacer furniture. Lamp that heats the room? More like free heater. Not on my watch.

Ενημέρωση: 30 Αυγ 2021 στις 19:05

Add support for the spacer furniture and fix a bug that caused pawns to leave the lights off when they entered a room (if someone else was leaving when they entered). They were politely leaving the light off if someone else turned it off (but they were NOT happy about it).