RimWorld

RimWorld

Dragon's Ores
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Update: 8 Nov, 2022 @ 6:40am

[Auto-generated text]: Update on 11/8/2022 3:40:54 PM.

Update: 29 Jul, 2022 @ 12:33pm

Update on 7/29/2022 9:33:19 PM.

Made new visual assets for all the ores, enjoy the diversity! :D

Update: 30 May, 2022 @ 6:27am

Update on 5/30/2022 3:27:30 PM.

Balance pass on ore market value. Moved all values by a decimal, in order to heavily reduce wealth bloat and easy selling of materials.

Fixed Penumbrite having high sharp resistance. It is now 0.22 instead of 1.3 (which was a typo from applying the mass value in the wrong place) This makes Mythil the better choice for sharp resistance, as it was intended to be.

Update: 23 Nov, 2021 @ 8:54am

Update on 11/23/2021 5:54:50 PM.

Added option to enable "Non Flammable Ores", which sets all ores flammability to 0.

Also changed my mind, and renamed the category "Dragon's Ores" instead of "Dragon's Metals", just for consistency or something.

Update: 23 Nov, 2021 @ 7:31am

Update on 11/23/2021 4:31:35 PM.

Added a custom "Dragon's Metals" category to make sorting and finding of ores more convenient.

Update: 15 Sep, 2021 @ 4:05pm

Update on 9/16/2021 1:05:10 AM.

Small update, as I somehow overlooked Ambut in the ore disable patching. Should be fixed now.

Update: 14 Sep, 2021 @ 7:39am

Update on 9/14/2021 4:39:04 PM.

Changed the patching out of undesired ores. Should work as intended now, but let me know if you encounter any more oddities.

Also realized that the mod "Configurable Maps" conflicts with my patching method, so if you use Configurable Maps, you will have to change the ore generation settings there for the same effect - as far as I can tell.

Update: 1 Sep, 2021 @ 12:28pm

Update on 9/1/2021 9:28:46 PM.

Fixed Cryppo ore - should now drop Cryppo as intended.

Update: 22 Aug, 2021 @ 9:21pm

Update on 8/23/2021 6:21:16 AM.

Added XML Extensions modsettings, so now you can toggle ores you don' want. It does not remove the ore from the game entirely, instead, it removes wealth, makes ore untradeable, removes yield from ores and removes the ability to use the ores for armor, weapons, structures etc.

Ores will stay in your save, so items that were made out of the ores will remain as well, and they will still be functional, albeit with a reduced silver value. This way, you can always safely remove and re-introduce ores mid-save, without breaking anything (afaik).

You can then use development mode to destroy any mined ores and world gen, and you can actually also just mine the world gen ores, they just wont give you anything.

If you re-enable an ore mid-save, the value of any items will return to normal, and you will see the ore if traders allow them, while mining the world gen ores will also yield ore again.

Let me know if I missed something, or it isn't working as intended.

Update: 21 Aug, 2021 @ 8:27am

[Auto-generated text]: Initial upload.