Total War: WARHAMMER II

Total War: WARHAMMER II

Dwarf Thunderbarge
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Actualización: 21 AGO 2021 a las 8:36

  • "Exceptional Individual" effect bundle is now hidden
  • Thunderbarge now recruitable at Karaz-a-Karak's airport, gives +1 unit cap too
  • Spirit of Grungi mount now equippable for Bretonnia and Empire

Actualización: 20 AGO 2021 a las 10:15

  • Animation tweaks to make the barge's shooting more controllable
  • Fire-while-moving animations, so it will now fire it's main guns while moving instead of relying on it's riders
  • The side guns are now part of the primary ranged weapon, and will fire when the unit is moving, they'll now shoot at whatever you last targeted
  • Thanks to Sergej for this idea
  • Malakai is now available to Empire and Bretonnia
  • Fixed very misaligned fire positions for riders
  • Turn speed increased
  • Model slightly adjusted

Actualización: 17 AGO 2021 a las 16:25

  • Fixed audio of riders.

Actualización: 17 AGO 2021 a las 11:56

  • Fixed some of Malakai's skills not working, remember kids, never use the effect_unit_records_junction table!

Actualización: 17 AGO 2021 a las 6:53

  • Fixed Malakai's Vortex spawn mission
  • Removed "Unbreakable" from bullet ui

Actualización: 16 AGO 2021 a las 11:37

  • Added a few unique skills to Malakai.
  • Thunderbarges are now siege-attackers. Thanks to Rafael Fuchs for the bug report.

Actualización: 16 AGO 2021 a las 8:33

  • Per Elon's suggestion, Thunderbarge (including Malakai mounted on his Thunderbarge) are no longer Unbreakable. This is to prevent stalemates in battle.
  • Thunderbarges (including Malakai mounted on his Thunderbarge) instead have been given high leadership (100+)
  • Thunderbarges now benefit from technology stuff. Thanks to GreyTiger for pointing out that was missing.

Actualización: 16 AGO 2021 a las 3:28

  • Added missing Bombardment to Malakai, thanks to Nesher666 for reporting

Actualización: 16 AGO 2021 a las 1:52

  • Bombardment ability added

Actualización: 16 AGO 2021 a las 0:15

  • Buffed main cannon damage
  • Added spread to side cannons, so they all won't fire at the same spot
  • Buffed side cannon range, so it's consistent with the main cannon