Garry's Mod
NPC Daemon
กำลังแสดง 31-40 จาก 65 รายการ
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อัปเดต: 11 ก.ย. 2021 @ 7: 37pm

  • Fixed player conditions causing errors
  • Fixed "Start Aware" property causing errors
  • Fixed "OnFire" damagefilter condition
Just bug fixes in this, the next update has been taking a while since it redesigns some things internally (not included in this)

อัปเดต: 27 ส.ค. 2021 @ 7: 40pm

  • Added an info pane above the value list. Includes the icon, the description, and buttons to view pools or squads the preset is included in
  • Preset icons can now be changed
  • Material asset browser now has a material preview
  • Categories in the value list will globally remember if they are expanded/closed
  • Added "already exists" notice for text prompts
  • Renaming presets will reselect the preset
  • Fixed fraction types not updating correctly when using the numberwang buttons

If things go smoothly then PAC3 & bone merge addon support will be in the next update.

อัปเดต: 23 ส.ค. 2021 @ 9: 34pm

  • Added a version of "node cooldown" for navmeshes/anywhere spawnpoints, which puts a radius around the recent spawnpoint on cooldown
  • New options (Spawning): Navmesh/Anywhere Cooldown (npcd_spawn_point_cooldown), Navmesh/Anywhere Radius (npcd_spawn_point_cooldown_radius)
  • Added bodygroups value
  • Added tooltip descriptions for data types (on the bottom left icon in the value box)
  • Zombie model/weapon freeze bug[github.com] should be fixed, so workaround has been removed

อัปเดต: 21 ส.ค. 2021 @ 1: 27am

  • Misc UI changes

อัปเดต: 20 ส.ค. 2021 @ 7: 32pm

  • Fixed problem with number-only preset names
  • Fixed problem with expected chart

อัปเดต: 20 ส.ค. 2021 @ 7: 01pm

  • Added undo for entities, squads, and player presets spawned through the spawnmenu
  • Added individual idle timeout value
  • For now, the asset browser for models shows a model viewer. Material viewer still needs work
  • Fixed incorrect datatypes in player > conditions > killed_by_presets struct
  • Expected value chart should now show the full table without having to refresh/set it

อัปเดต: 20 ส.ค. 2021 @ 12: 44pm

  • Changed some of the words in the descriptions, buttons, and general terminology
  • Merged Spawnpoint and Spawning options categories. Spawn Routine is now "Auto-Spawner"

อัปเดต: 20 ส.ค. 2021 @ 12: 37am

  • Fixed problem with removing presets

อัปเดต: 19 ส.ค. 2021 @ 11: 57pm

  • Fixed problem with giving weapons

อัปเดต: 19 ส.ค. 2021 @ 11: 09pm

  • NPCD profiles are now stored in "garrysmod/data/npcd/profiles". Existing profiles will be moved and renamed if the profiles folder does not already exist.
  • You can now import profiles in-game
  • Fixed functions datatype in submaterials struct
  • Adjusted some debug messages