Barotrauma

Barotrauma

Sanguine Catshark MK-7
Showing 61-70 of 73 entries
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Update: 11 Dec, 2021 @ 6:29pm

Update: 9 Dec, 2021 @ 12:34pm

Update: 8 Dec, 2021 @ 5:14am

Lights now tied to relays and a switch. Can viably stealth now. Replaced a lot of interior textures to provide for space and an ease of movement. Research station implemented. Tightened up a lot of textures to make things looks a little nicer. Improved base capacity for discharge coils allowing more than a single charge, while increasing its reload time. 6 redundant junction boxes removed to make repairs slightly less of a nightmare. Happy Hunting.

Update: 1 Dec, 2021 @ 10:59am

Update: 1 Dec, 2021 @ 10:42am

Update: 1 Dec, 2021 @ 10:42am

Update: 1 Dec, 2021 @ 10:40am

Update: 16 Aug, 2021 @ 7:08am

a single texture annoyed me :(

Update: 16 Aug, 2021 @ 6:46am

Had a glitch while updating which caused a duplicate version of the same version... *sigh*. Anyway:
1.) Added auxiliary power from the batteries to the navigation terminal so in the scenario that you run out of power you won't just drift at max speed since the engines are still whirring away on max.
2.) Expanded storage in the cargo and life-support bays
3.) Increased main ladder shaft height to connect better with shuttles
4.) Various textures' sprite-depth adjusted

Thanks for sticking with it and trying out my ship!

Update: 16 Aug, 2021 @ 6:23am