Pavlov VR

Pavlov VR

Vietnam Night
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Update: 16 Jan, 2022 @ 1:14pm

Version: 1.0.1

Fixes:
- Reduced size of map file
- Reduced foliage to help out with FPS
- Fixed some collision errors with some trees
- Modified bullet penetration when firing through trees (Large trees can stop bullets, small trees cannot)
- Modified pathway from T-Spawn to (C) Checkpoint
- Modified (B) Bridge bombsite placement for better combat balancing
- Modified (B) Bridge C-T barricades for better ease of access
- Fixed texture flickering on one of the ferns (this fixed the translucency issues with some plants)
- Fixed z-fighting in some areas (moved models 1cm upward/forward as needed)
- Fixed lighting issue that caused player skins to be lighter than their surroundings
- Fixed some FPS issues
- Modified all ferns and some trees to undergo a Culling once out of eyesight to improve FPS
- Modified all trees to have proper bullet penetration, Trunks are hard and leaves are soft
- Modified other materials to have proper bullet penetration
- Fixed shading issue with player textures in dark areas

Added:
- Added Push support
- Added reflection captures where needed
- Preliminary lighting work
- Changed time of day and added fog: Please let me know if this is fine, it's an easy fix if the time of day needs to be brighter
- Added new climbing mechanics to the larger trees to allow for easier climbing (Around the whole map)
- Added ambient sounds around the map
- Moving Helicopters around map

Update: 16 Aug, 2021 @ 6:08pm

Update: 14 Aug, 2021 @ 6:07pm

Fixed player texture issue in dark areas of the map.

Update: 14 Aug, 2021 @ 2:04pm

New LOD test

Update: 13 Aug, 2021 @ 4:31pm

Version: 0.8

Fixes:
- Fixed some collision errors with some trees
- Modified bullet penetration when firing through trees (Large trees can stop bullets, small trees cannot)
- Modified pathway from T-Spawn to (C) Checkpoint
- Modified (B) Bridge bombsite placement for better combat balancing
- Modified (B) Bridge C-T barricades for better ease of access
- Fixed texture flickering on one of the ferns (this fixed the translucency issues with some plants)
- Fixed z-fighting in some areas (moved models 1cm upward/forward as needed)
- Fixed lighting issue that caused player skins to be lighter than their surroundings
- Fixed some FPS issues
- Modified all ferns and some trees to undergo a Culling once out of eyesight to improve FPS
- Modified all trees to have proper bullet penetration, Trunks are hard and leaves are soft
- Modified other materials to have proper bullet penetration

Added:
- Added reflection captures where needed
- Preliminary lighting work
- Changed time of day and added fog: Please let me know if this is fine, it's an easy fix if the time of day needs to be brighter
- Added new climbing mechanics to the larger trees to allow for easier climbing (Around the whole map)
- Added ambient sounds around the map
- Moving Helicopters around map