DayZ
DayZ-Expansion-Bundle
Zobrazuje se 151–160 z 163 položek
< 1 ... 14  15  16  17 >
Aktualizace: 4. lis. 2021 v 15.37

Update 1.6.40
Added:
  • Market: Added custom color & icon support for market categories.
  • Market: Show number of items in each category.
  • Market: Show a little loading animation while items are being rendered on screen when expanding a category that is not yet done rendering.
  • Market: Added support for per item sell price percentage.

Changed:
  • Core: Slightly optimized safezone item cleanup.
  • Main: Spawn selection now protects players until they choose a spawn location.
  • Main: It is no longer possible to attach materials to Expansion basebuilding if fully built and not damaged.
  • Main: Automatically switch chat channel from transport to direct the next time chat is opened if no longer in a vehicle.
  • Market: Limit attachments on attachments to three levels deep.
  • Market: Factor 10 purchasables filtering speed increase :-)
  • Market: Use same player inventory enumeration method on server and client.
  • Market: Show fully built preview for territory flag instead of kit, like for the rest of vanilla and Expansion basebuilding.
  • Market: Adjusted category display for better readability.
  • Market: Disabled being able to cover, gag, shave, give pills to, handcuff, disinfect or inject something into trader NPCs outside of safezones.
  • Market: Removed `PurchaseType` from market category items configuration.
  • Market: Only add default ammo to magazines if no attachments set in configuration.
  • Market: When looking for a free vehicle spawn position, the actual vehicle's size is now taken into account more accurately.
  • Market: Show currencies a player has but a trader does not accept in the respective tooltip.
  • Vehicles: Tweaked heli anti-jolt to be less aggressive, restoring the ability to fly in a longitudinal or lateral direction very close to ground (less than 0.5m).
  • Vehicles: Blowing up a helicopter drops pilot and passengers.
  • Vehicles: Ruining a vehicle door pops it off the vehicle (configurable in vehicle settings).
  • Vehicles: Helicopter repair action now also lets you repair the engine if the hull is still intact.

Fixed:
  • Book: Fixed wrong label on invite button and missing description on invite dialog.
  • Core: Fixed being able to shorten the delay for leaving a safezone by leaving and re-entering the zone, and then leaving it again shortly before the timer runs out.
  • Main: Fixed gravecrosses not being spawned when eAI mod is loaded.
  • Main: Fixed NULL pointer preventing 3rd party build actions if they do not require an item.
  • Main: Fixed satchel beep not being audible to other players.
  • Main: Ignore non-player characters for killfeed.
  • Main: Fixed killfeed for non-satchel explosion sources (e.g. death by helicopter explosion).
  • Main: Fixed a NULL pointer in chat module preventing transport (vehicle) chat from working correctly in some cases.
  • Main: Display BattlEye (RCON) messages with the proper admin chat color.
  • Main: Fixed chat font size being different between name and text.
  • Main: Disabled mouse affecting camera movement while spawn select is shown.
  • Main: Fixed MP5 taking universal light attachment which it shouldn't.
  • Market: Trying to add an item as attachment to itself in a market category JSON (user error) is now recognized and treated as an error to prevent infinite recursion in the market menu on the client (resulting in freeze and CTD).
  • Market: Fixed being unable to buy an item after removing all attachments in the customizer due to a mismatch in attachments between server and client.
  • Market: Added a few missing checks for static stock in market item price display in the overview.
  • Market: Fixed potential NULL pointer errors on initial market menu item display and resulting price shown on items in the overview being wrong until clicked.
  • Market: Disabled being able to inject the PO-X antidote into trader NPCs outside of safezones, causing a server crash.
  • Market: Update price in overview as well after changing attachments in customizer.
  • Market: Automatically and recursively add all attachments and variants of trader items to the trader as well to fix netsync issues in case of incomplete trader configuration.
  • Market: Fixed default Kamenka trader land vehicle spawn position (was too close to a building).
  • Market: Update price info & quick sell/buy button states of related items after a transaction.
  • Market: Ignore currencies a trader does not accept in price tooltips.
  • Vehicles: When a vehicle explodes, set health of all damage zones to zero (fixes engine not stopping when no wreck is configured or wreck classname does not exist).
  • Vehicles: Made sure the rotor animation stops and does not freeze when a helicopter explodes but no wreck is configured (or wreck classname does not exist).
  • Vehicles: Fixed player being placed on ground after disconnecting in a helicopter even if mode was set to after a server restart only.
  • Vehicles: Fixed player sometimes dying from fall damage even after being placed safely.
  • Vehicles: Fixed autohovering helicopter landing safely after a server restart.
  • Vehicles: Fixed UAZ headlights and Gyrocopter, Merlin and UH1H search/landinglights.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Aktualizace: 21. říj. 2021 v 14.00

Update 1.6.36
Added:
  • Core: Prevent trap activation in safezones.
  • Market: Added ability to buy mags with ammo.
  • Market: Added support for setting trader categories to buy/sell only, just like items.
  • Market: Added support for free items (price zero).

Changed:
  • Core: Changed safezone defaults for check interval and entities checked per tick and made it configurable.
  • Main: Ignore spawn health if zero.

Fixed:
  • Core: Fixed issues with safezone item cleanup.
  • Market: Fixed possible CTD when clicking variants & skins dropdown in quick succession.
  • Vehicles: Fixed boat water particles not stopping if jumping out while the boat is moving.
  • Vehicles: Fixed an issue with UH1H flying at >45° forward angle and passengers, causing the heli to stall.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Aktualizace: 21. říj. 2021 v 8.49

Update 1.6.35
Added:
  • Core: Prevent trap activation in safezones.
  • Market: Added ability to buy mags with ammo.
  • Market: Added support for setting trader categories to buy/sell only, just like items.
  • Market: Added support for free items (price zero).

Changed:
  • Core: Changed safezone defaults for check interval and entities checked per tick and made it configurable.
  • Main: Ignore spawn health if zero.

Fixed:
  • Core: Fixed issues with safezone item cleanup.
  • Market: Fixed possible CTD when clicking variants & skins dropdown in quick succession.
  • Vehicles: Fixed boat water particles not stopping if jumping out while the boat is moving.
  • Vehicles: Fixed an issue with UH1H flying at >45° forward angle and passengers, causing the heli to stall.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Aktualizace: 17. říj. 2021 v 15.02

Update 1.6.34


Fixed:
  • Market: Fixed not being able to sell more than one item at once.
  • Vehicles: Fixed outside forces being able to push inactive vehicles into the ground or into the air.
  • Vehicles: Fixed helicopter classnames with skin suffix not spawning a wreck when exploding.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Aktualizace: 15. říj. 2021 v 15.34

Update 1.6.33
Added:
  • Market: Allow to customize bags and belts.
  • Market: Show sell price in overview.
  • Vehicles: Added helicopter repair action (using pipe wrench).

Changed:
  • Vehicles: Optimised module looping.
  • Vehicles: Reworked simulation checks.
  • Vehicles: Towing vehicles can now be disconnected regardless of server setting.
  • Vehicles: Removed boat simple buoyancy simulation for unused boats in favor of server performance.
  • Vehicles: Improved helicopter damage system. Collision damage is now active, but will never cause a helicopter to explode. A heli will explode if explosions are enabled and it is shot with explosive ammo (grenades take multiple hits to blow it up, rockets 1-2 direct hits depending on heli) or if the damage of a single shot exceeds the helis max hitpoints. There is also a 1/50 chance of it exploding when getting shot and its HP are already almost zero.
  • Vehicles: Damaged helicopters start to smoke.

Fixed:
  • Core: Fixed scriptview menu not getting cleaned up properly when being disconnected while the menu is open.
  • Main: Fixed respawn handler ignoring attachments.
  • Main: Fixed party marker 2D/3D visibility toggle states getting reset after reconnect.
  • Main: Fixed some issues with starting gear.
  • Main: Fixed killfeed.
  • Market: Clear market categories on disconnect (client) to force resync on reconnect.
  • Market: Fixed saving presets with several of the same attachment would only save one.
  • Market: Fixed preview and item states not being updated properly in attachment customizer directly after loading a preset.
  • Market: Fixed a minor issue with network synch sending data unnecessarily if a variant was listed before its parent in a trader file.
  • Vehicles: Fixed boat and helicopter engines not turning off after getting ruined.
  • Vehicles: Fixed fuel consumption not working for boats and helicopters.
  • Vehicles: Stop engine if helicopter battery is removed.
  • Vehicles: Fixed helicopter bouncing/jolting/flipping on flat ground.
  • Vehicles: Fixed helicopters randomly exploding after being interacted with if helicopter explosions are enabled.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Aktualizace: 8. říj. 2021 v 14.30

Update 1.6.32
Added:
  • Book: When using the Heroes and Bandits mod, its stats can be optionally shown in the book on the player profile page (ShowHaBStats in BookSettings.json).
  • Core: Added exclusion list for safezone item cleanup.

Changed:
  • Core: Temporary containers are now only visible for the owner.
  • Main: Restored vanilla barbed wire not being deleted when ruined in other ways than raiding with tools.

Fixed:
  • Core: Fixed raiding destroy sounds not playing.
  • Core: Safezone item cleanup: Putting items inside other items on ground will no longer reset lifetime to CE value, but the reduced lifetime from safezone settings.
  • Core: It was possible to grab items from other player's temporary storage containers if you were very quick due to a display glitch.
  • Main: Fixed tool-based raid actions.
  • Main: Animations now use vanilla ModItemRegisterCallbacks instead of JMAnimRegister (compatibility with sGunplay).
  • Main: Fixed dismantling when using SimpleTerritory 1 and DismantleFlagMode 1 (anyone with tools).
  • Main: Fixed party marker update not working correctly due to wrong condition.
  • Market: Fixed an issue with market category network synchronization after dying and respawning.
  • Market: Added an error message to server script and crash logs when an item is in more than one category.
  • Market: Fixed adding only variant but not parent item to trader breaking network sync if variant has no separate entry.
  • Market: Fixed market customizer preset selector being visible when it shouldn't.
  • Vehicles: Disabled vehicle simulation during server start (should prevent helis bouncing in server startup phase).
  • Vehicles: Don't remove admin godmode when a heli explodes.
  • Vehicles: Fixed compatibility with DrJones Trader "last driven" feature.

Known Issues:
  • [Main] Markers other than the player indicator (arrow) will not show on the GPS HUD.
  • [Vehicles] Players may get teleported to the sea when getting on a vehicle if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • [Vehicles] Getting in/out of a custom vehicle will have weird animations.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Aktualizace: 8. říj. 2021 v 11.24

Update 1.6.31
Added:
  • Book: When using the Heroes and Bandits mod, its stats can be optionally shown in the book on the player profile page (ShowHaBStats in BookSettings.json).
  • Core: Added exclusion list for safezone item cleanup.

Changed:
  • Core: Temporary containers are now only visible for the owner.
  • Main: Restored vanilla barbed wire not being deleted when ruined in other ways than raiding with tools.

Fixed:
  • Core: Fixed raiding destroy sounds not playing.
  • Core: Safezone item cleanup: Putting items inside other items on ground will no longer reset lifetime to CE value, but the reduced lifetime from safezone settings.
  • Core: It was possible to grab items from other player's temporary storage containers if you were very quick due to a display glitch.
  • Main: Fixed tool-based raid actions.
  • Main: Animations now use vanilla ModItemRegisterCallbacks instead of JMAnimRegister (compatibility with sGunplay).
  • Main: Fixed dismantling when using SimpleTerritory 1 and DismantleFlagMode 1 (anyone with tools).
  • Main: Fixed party marker update not working correctly due to wrong condition.
  • Market: Fixed an issue with market category network synchronization after dying and respawning.
  • Market: Added an error message to server script and crash logs when an item is in more than one category.
  • Market: Fixed adding only variant but not parent item to trader breaking network sync if variant has no separate entry.
  • Market: Fixed market customizer preset selector being visible when it shouldn't.
  • Vehicles: Disabled vehicle simulation during server start (should prevent helis bouncing in server startup phase).
  • Vehicles: Don't remove admin godmode when a heli explodes.
  • Vehicles: Fixed compatibility with DrJones Trader "last driven" feature.

Known Issues:
  • [Main] Markers other than the player indicator (arrow) will not show on the GPS HUD.
  • [Vehicles] Players may get teleported to the sea when getting on a vehicle if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • [Vehicles] Getting in/out of a custom vehicle will have weird animations.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Aktualizace: 3. říj. 2021 v 6.01

Update 1.6.31

Changed:
  • Main: Removed all Expansion COT settings modules (all of them were outdated or buggy in some form or another). An outside replacement for changing settings via a GUI will be introduced in the future.

Fixed:
  • Core: Safezone item cleanup was not removing items.
  • Main: Fixed flag texture path replacement using wrong slashes, resulting in invisible existing borduriens, czech, finnish, irish, scottish and swedish flags (new ones were not affected).
  • Market: Fixed a server crash when transferring money from/to the party account.
  • Market: Only show base building preview for vanilla and Expansion base building kits (potential fix for BBP kit preview crash).
  • Name-Tags: Fixed tags getting stuck on screen.
  • Vehicles: Fixed wrong inheritance for Truck_01_Base.
  • Vehicles: Disabled heli mouse control by default (turn it on in settings if desired).
  • Vehicles: Headgear attachments were sometimes visible in 1st person view when attached to a vehicle.
  • Vehicles: Fixed a potential sync issue with towing.
  • Vehicles: Improved player attachment.

Known Issues:
  • [Main] Markers other than the player indicator (arrow) will not show on the GPS HUD.
  • [Vehicles] Players may get teleported to the sea when getting on a vehicle if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • [Vehicles] Getting in/out of a custom vehicle will have weird animations.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Aktualizace: 29. zář. 2021 v 11.01

Update 1.6.30
Added:
  • Core: Allow player blood & health regeneration in safezones.
  • Core: Disabled cutting trees in safezones.
  • Core: Disabled being able to receive cuts in safezones.
  • Core: Added option for automatic item cleanup to safezone settings.
  • Core: Added item lifetime override to safezone settings.
  • Main: SNAFU ammo can now be used with Expansion guns by default.
  • Main: Mortys Weapons ammo can now be used with Expansion guns by default.
  • Main: Added MP5SD.
  • Main: Added MP5 RailMount attachment for the MP5SD and MP5A2.
  • Market: Added key shortcuts for selling/buying.
  • Market: Added client setting for desired default states of sellables/purchasables filters.
  • Market: Added quick sell/buy buttons to each item in the overview.
  • Market: Added client setting to skip confirmation dialogs.
  • Market: Added ability to specify categories for trader items in a trader config.
  • Market: Added some missing localisation for the market menu.
  • Market: Added notifications for no vehicle spawns configured and no near spawns available.
  • Market: Added max vehicle distance setting.
  • Market: Added large vehicle setting.
  • Market: Added tooltips to items in trader menu overview.
  • Market: Include what's blocking in vehicle spawn position blocked notification (also works for players).
  • Market: Added notifications for out of stock, attachment out of stock and cannot buy.
  • Market: Added buy & sell price checks back in.
  • Market: Allow selling nearby vehicles you have last driven.
  • Market: Added attachment customizer for vests and weapons.
  • NameTags: Name tags has been moved out of Main and is now a separate mod.
  • Vehicles: Added per-vehicle settings for player attachment and weight of vehicle for towing (vehicle can be towed if it weighs less than the towing vehicle).
  • Vehicles: Block vehicle lockpicking & lock changing in safezones.
  • Vehicles: Spawn player on ground when disconnected in a heli (PlacePlayerOnGroundOnReconnectInVehicle in VehicleSettings.json, possible values: 0 = disabled, 1 = always, 2 = only when disconnected due to server restart).
  • Vehicles: Added option to disable instantly ruining the engine when revving over max RPM.
  • Vehicles: Added vehicle modules for wheels, aerofoils, engines, gearbox, steering and throttle
  • Vehicles: Basic implementation of custom vehicles

Changed:
  • General: Prepared for DayZ 1.14 changes.
  • General: Expansion mission files are now usable without the main mod.
  • Core: When (re)connecting, run safezone check on player instantly.
  • Core: Run vehicle safezone check instantly after vehicle init (server).
  • Core: Allow eAI traders to raise hands in safezones & don't remove their godmode when they leave a safezone.
  • Core: Renamed EnableVehicleinvincibleInsideSafeZone option to DisableVehicleDamageInSafeZone.
  • Core, Vehicles: Moved custom animations to DayZ-Expansion-Vehicles mod.
  • Main: Auto-lock codelock and safe when setting or changing code if closed.
  • Main: Modding: ExpansionStatic::LoadFlagTextures and ExpansionStatic::AddFlagTexture have moved to ExpansionFlagTextures::Load and ::Add.
  • Main: Renamed DismantleFlagRequireTools to DismantleFlagMode, CanAttachCodelock to CodelockAttachMode and EnableFlagMenu to FlagMenuMode in BaseBuildingSettings.json. Old settings will be converted automatically.
  • Main: Changed the meaning of the values for CodelockAttachMode to be more logical: 0 = only Expansion doors/gates, 1 = Exp doors/gates + vanilla fences (also works for BBP), 2 = Exp doors/gates + vanilla fences + tents, 3 = Exp doors/gates + vanilla tents. Old settings will be converted automatically.
  • Main: Allow attaching codelock to vanilla fences (and thus, by extension, BBP doors/gates) by default.
  • Main: Modding: Removed SendChatMessage from DayZPlayerImplement and PlayerBase (not used).
  • Main: MP5A2 now allows MP5 compensator attachment.
  • Main: RPG-7 now has custom reload and unload animations.
  • Main: Optimized party marker network synch.
  • Market: Allow selling items with attachments (will be shown in sell confirmation dialog) and non-empty mags.
  • Market: Trader menu network synchronization now happens in batches (configurable via NetworkBatchSize in MarketSettings.json) and is cached locally (if a trader has many items, loading does no longer briefly freeze the client, and opening the menu again will be a lot faster).
  • Market: Moved notifications to the right hand side in the trader menu.
  • Market: Improved trader menu layout (sellables and purchasables now have prominent check boxes outside the filter dropdown).
  • Market: If a trader has only a single category, auto-expand it when the trader menu is opened.
  • Market: Vastly improved speed of market menu display, toggling filters, and buy/sell actions.
  • Market: Don't add attachments in trader menu unless explicitly listed in trader config or sellables filter is active.
  • Market: Display pristine/full sell price if player does not have the selected item.
  • Market: If sellables filter is active, show vehicles if you have the master key.
  • Market: Use vehicle bounding radius to determine space needed to spawn vehicle.
  • Market: Include variants in search.
  • Market: Optimization for variants & attachments network synch (using variants that inherit their min/max price and stock from the parent item significantly reduces network traffic).
  • Vehicles: Improved UAZ (now has removable hood) and Vodnik.
  • Vehicles: Set default vehicle speed damage multiplier to 1.0 (vanilla collision damage).
  • Vehicles: Removed the Boat Controller switch action, replaced with 'Next Engine'
  • Vehicles: Removed all vehicle controllers
  • Vehicles: Inputs are now slightly more responsive

Fixed:
  • Book: Added checks if recipe and its ingredients are not NULL.
  • Book: Fixed crafting categories getting duplicated each time the crafting tab is opened.
  • Book: Market: Fixed duplicate player entries in some player lists (book party tab invites, book territory tab invites and ATM player search list).
  • Core: Fixed (harmless) script error log when safezones are disabled.
  • Core: Fixed temporary storage container notifications being sent to all players if they were restored from DB.
  • Core: Fixed NPCs being selectable and causing duplicate characters in character create menu.
  • Core: Try to re-enable inputs if locked on reconnect.
  • Main: Fixed spawn select always placing player on surface. Player will now only be placed on surface if configured Y is zero.
  • Main: Some fixes for killfeed.
  • Main: Fixed (harmless) script error log if player is NULL in monitor module stats/states update.
  • Main: Fixed disabling attaching codelocks in basebuilding settings not unlocking the codelock slot of BBP doors/gates on server restart.
  • Main: Fixed MP5A2 clipping bullet.
  • Market: Fixed trader giving currencies it does not accept when selling to it.
  • Market: Fixed spawned vehicle having invisible boundary and wrong orientation.
  • Market: Fixed currency tooltip background.
  • Market: Fixed categories in trader menu sometimes not updating until toggled again.
  • Market: Correctly set stock of attachments when buying/selling.
  • Market: Fixed missing medium tent preview.
  • Market: Make sure scroller resets to first entry element if closed/opened.
  • Market: Removed accidental COT requirement.
  • Market: Fixed NPC traders not taking items to hands.
  • Market: Fixed quick buy/sell button conditions.
  • Market: Fixed attachments on attachments not spawning.
  • Vehicles: Possible fix for teleporting to ocean.
  • Vehicles: Fixed missing "Change Lock" action text.
  • Vehicles: Fixed a NULL pointer in vehicle unlock action logging.
  • Vehicles: Fixed lockpicking/changing not incurring tool damage anymore.
  • Vehicles: Fixed heli to

Aktualizace: 12. srp. 2021 v 10.44