RimWorld

RimWorld

Animal Equipment
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Opdatering: 15. aug. 2021 kl. 14:15

- Soooo after using the new thrumbo clothes for a few days, I got to thinking it was a bit much. It has once again been redone, going back to the original design but just remade.

Opdatering: 13. aug. 2021 kl. 0:09

- Fixed the stats for large clothes (cost, hp, etc)
- Bridles use the "belt" slot now instead of shell, allowing a scarf and bridle to be worn together.

Opdatering: 12. aug. 2021 kl. 21:23

- Totally redid the thrumbo clothes
- Added thrumbo scarf

Opdatering: 12. aug. 2021 kl. 9:08

Added muffalo clothes and scarf/helm

Opdatering: 10. aug. 2021 kl. 19:37

First armor addition since the reboot:
- The lion from Animals Expanded - Desert has clothes, flak, plate armor, and a scarf now. This is also gender-specific armor due to the nature male's huge mane, but the males can still wear the helmets.
- Fixed an issue that may have prevented dinosaur armor from showing.

Opdatering: 9. aug. 2021 kl. 15:58

The Animal Gear framework received a second update today, optimizing how texture masks works, allowing the following:

- All unnecessary texture masks were removed from this mod. At this point, this mod is as lean as it can get. We started around 65 thousand textures, and we're down to about 700-something now. Whew! Now that textures are reasonable to sort through and look at it, it's much easier to actually develop new art moving forward!

Opdatering: 9. aug. 2021 kl. 14:17

The animal gear framework has been significantly updated, allowing this mod to make the following optimization:
- All placeholder textures have been removed, cutting 90% of the textures off of this mod. The framework now uses a single universal placeholder texture instead.
- The framework now allows for global compatibility. So now *all* animals for *all* mods are supported as far as placeholder armors go.
- Upon loading a save, the framework will check any animals wearing armor. If their placeholder armor now has art available, it will switch the def over to the proper armor automatically. This same system also allows users migrating from the old mod to migrate more seamlessly.
- Universal armor (placeholders) are enabled by default now. Note changing this default will change your settings next game load, so if you wanted them off, head back to the settings to flip the toggle on that again. This limitation has been reported to the Vanilla Expanded team and an improvement to the patching feature is in the works.

Opdatering: 7. aug. 2021 kl. 16:25

Identified and removed more unnecessary textures, reducing package size another couple MB.

Opdatering: 7. aug. 2021 kl. 15:00

That was a big number.