Company of Heroes 2

Company of Heroes 2

Zycat AI
Mostrando 91-100 de 201 aportaciones
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Actualización: 10 SEP 2021 a las 3:24

Actualización: 9 SEP 2021 a las 17:29

Update update! The new abilities of British Assault Officers are now available to use for the A.I.
The A.I will now try to booby trap (not mine) points although rarely.
USF Vehicle Crew repair logic improved by a little.

I'm proud to announce even without updating my mod it still works across patches!

Actualización: 7 SEP 2021 a las 2:51

Paradrop and ambient building dispatches are now available for the A.I.

Actualización: 6 SEP 2021 a las 20:12

A lot of changes. No, really, especially on the underlying mod. Expect more changes soon.

Vehicle should fallback earlier, smoke usage is vastly improved. Sturmpioneers and Recovery Engineers are now able to salvage wrecks.

Actualización: 5 SEP 2021 a las 5:20

Actualización: 5 SEP 2021 a las 4:55

Removed the target vehicle only toggle from vehicles. Minor adjustments to "Easy" difficulty. KV-8 will now use the main gun first then switch to the flamethrower since the main gun has greater range.

Actualización: 4 SEP 2021 a las 23:57

Minor adjustments. Squads no longer auto-retreats on getting suppressed.

Actualización: 4 SEP 2021 a las 4:59

USF Sherman will be built just once per game. They are awfully bad.

Actualización: 4 SEP 2021 a las 0:50

Actualización: 3 SEP 2021 a las 20:06

Re-disabled the various drop-in (medkit/supplies/team weapons) commander abilities. They're too stupid to use them. Slightly lowered retreat thresholds.