Company of Heroes 2

Company of Heroes 2

Zycat AI
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Update: 3 sep 2021 om 4:23

Changed the attack/defense priorities and the way squads retreat.

Update: 2 sep 2021 om 17:48

Update: 2 sep 2021 om 17:08

Update: 2 sep 2021 om 3:47

Universal Carriers will always upgrade to WASP flamethrower now, the A.I is just better at using it than the Vickers.

Update: 2 sep 2021 om 2:02

British A.I now will never build Forward Observation Posts. They can't use it effectively and it interferes with mortar pits because they'll build it first. Now they'll go straight to building mortar pits, which means earlier mortars.

OKW A.I is now leaning towards Battlegroup more. A lot of adjustments have been made for OKW A.I as I've been playing OKW more as of late. Also they will sometimes (finally!) build just outside the base, not too far ahead.

Easy difficulty has the same resources as normal players, but they have vastly different build orders now.

Update: 31 aug 2021 om 1:41

Various small updates and tweaks. Vehicle behavior tweaks. Squad weapon upgrade tweaks (not USF/UKF sadly, I don't know how to influence them to not pick Bazooka/PIAT all the time).

Update: 28 aug 2021 om 5:41

Infantry squad behavior update, the squads that are significantly better at close range will try to rush and get close now.

Update: 27 aug 2021 om 21:31

Expert update, now with more indirect fire in team games.

Update: 27 aug 2021 om 8:50

Upgrade update, better upgrade selections for basic infantries. Not for USF and UKF sadly since they don't use the upgrade system.

Update: 27 aug 2021 om 5:26