Voxel Tycoon

Voxel Tycoon

Path signals & improved train pathfinder 1.0
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Mis à jour le : 1 sept. 2021 à 11h18

Version 1.0.2
  • Fixed deadlock when determining the possibility of a diversion
  • Fixed not setting the red signal when shrinking a train path (possible cause of a train crash)
  • Fixed incorrectly reserving and releasing rail segments after the end of a path when there is a circle in the block.

Mis à jour le : 24 aout 2021 à 13h07

Version 1.0.1
  • Added a chinese translation (thanks to TheHZDev Github user).
  • Train path highlighted for train with opened window is brighter than for the other trains when all train paths option is enabled
  • Fixed signals occasionally remained green after train passed them and then a next train was blocked
  • Fixed not updating a train path in certain cases
  • Fixed null reference after removing a station

Mis à jour le : 15 aout 2021 à 7h45

Version 1.0
  • Allow signals in the middle of one signalling block (in vanilla game this signals aren't passable by the train)
  • Added ability to display all train paths.
  • Rewrote code for displaying reserved paths. Now it has a very little performance impact.
  • Fixed timing of a path updating after loading a game.
  • Fixed detecting of simple blocks when there was only crossings and no switches.
  • Fixed not reserving tracks beyond a path that ends at the station and after platform there are no signals.

Mis à jour le : 13 aout 2021 à 0h09

Mis à jour le : 12 aout 2021 à 17h53

Version 0.98 beta
  • Process all tracks for pathfinder (fixes some bugs).

Mis à jour le : 12 aout 2021 à 5h48

Version 0.97 beta
  • Fixed bugs related to rebuilding rails within a reserved path.
  • Pathfinder and path signal speed optimisations.

Mis à jour le : 10 aout 2021 à 13h30

Version 0.96 beta
  • Fix for a low FPS situation when a train temporarily enters a block with a signal at danger.

Mis à jour le : 9 aout 2021 à 9h29

Version 0.95 beta
  • Fixed freezing and bugs when there was a track circle without signals
  • Fixed bugs when a train has no schedule orders
  • Fixed updating track in front of the train when several chain signals are in the reserved path
  • After loading and changing a signal block it will now reserve and block only rails in the train path instead of all rails in the block

Mis à jour le : 6 aout 2021 à 10h35

Version 0.94 beta
  • Fixed null reference bug after loading save file when some track has no signal block
  • Trrain path is updated only when it makes sense - obly before reaching signal before point from which path can be altered.

Mis à jour le : 5 aout 2021 à 18h42

Version 0.93 beta
  • Individual calculations of occupied track sections for pathfinder instead of whole signal block