Avorion

Avorion

1.0 Orders and Looping [2.0+]
Visar 1–10 av 16 poster
< 1  2 >
Uppdatering: 24 nov, 2022 @ 14:02

Version 1.1.8

Changes
- Rename CommandType.Restock to CommandType.Maintenance

Uppdatering: 4 aug, 2022 @ 16:12

Version 1.1.7

Changes:
- Tentative fix for mining orders failing to run from the command map

Uppdatering: 11 sep, 2021 @ 7:57

Version 1.1.6

Changes:
- Patches base game checkOrdersValid method which incorrectly checks order types

Uppdatering: 21 aug, 2021 @ 7:37

Version 1.1.5

Changes:
- Updates how orders are inserted into the map orders list to better maintain compatibility with other mods (Loot Order, Galaxy Map QoL)
- Fixes issue with repair order appearance in map routes

Uppdatering: 17 aug, 2021 @ 11:51

Changes:
- Fix incorrect reference

Uppdatering: 17 aug, 2021 @ 11:05

Changes:
- Remove unfinished buy/sell from maproutes

Uppdatering: 17 aug, 2021 @ 9:50

Version 1.1.4

Changes:
- Moves maproutes adjustments into a separate module
- Potential fix for an issue with the ship list right-click menu when Galaxy Map QoL is loaded before 1.0 Orders and Looping

Uppdatering: 15 aug, 2021 @ 8:25

Version 1.1.3

Changes
- Add support for showing/hiding orders and missions (optional AzimuthLib dependency needed)
- Reorganize mapcommands.lua changes into separate lib file
- Removed mine, refine, salvage overrides in favour of making them callable
- Switch to wrapping several vanilla functions in condition checks instead of overriding the entire file to reduce impact of vanilla code changes
- Remove overrides from several functions such as onAIStateChanged that are no longer needed

Uppdatering: 11 aug, 2021 @ 6:08

Version 1.0.6

Changes:
- Updated to support Beta 2.0.1 changes
- Re-add removed addIdleOrder, addPassiveOrder functions
- Update mod dependency ranges

Uppdatering: 8 aug, 2021 @ 10:58

Version 1.0.5

Changes:
- Fixes exploit that would allow captainless ships to mine sectors
- Fixes issue where orders would be cleared when a ship jumps into the player's sector