Avorion
1.0 Orders and Looping [2.0+]
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Mis à jour le : 24 nov. 2022 à 14h02

Version 1.1.8

Changes
- Rename CommandType.Restock to CommandType.Maintenance

Mis à jour le : 4 aout 2022 à 16h12

Version 1.1.7

Changes:
- Tentative fix for mining orders failing to run from the command map

Mis à jour le : 11 sept. 2021 à 7h57

Version 1.1.6

Changes:
- Patches base game checkOrdersValid method which incorrectly checks order types

Mis à jour le : 21 aout 2021 à 7h37

Version 1.1.5

Changes:
- Updates how orders are inserted into the map orders list to better maintain compatibility with other mods (Loot Order, Galaxy Map QoL)
- Fixes issue with repair order appearance in map routes

Mis à jour le : 17 aout 2021 à 11h51

Changes:
- Fix incorrect reference

Mis à jour le : 17 aout 2021 à 11h05

Changes:
- Remove unfinished buy/sell from maproutes

Mis à jour le : 17 aout 2021 à 9h50

Version 1.1.4

Changes:
- Moves maproutes adjustments into a separate module
- Potential fix for an issue with the ship list right-click menu when Galaxy Map QoL is loaded before 1.0 Orders and Looping

Mis à jour le : 15 aout 2021 à 8h25

Version 1.1.3

Changes
- Add support for showing/hiding orders and missions (optional AzimuthLib dependency needed)
- Reorganize mapcommands.lua changes into separate lib file
- Removed mine, refine, salvage overrides in favour of making them callable
- Switch to wrapping several vanilla functions in condition checks instead of overriding the entire file to reduce impact of vanilla code changes
- Remove overrides from several functions such as onAIStateChanged that are no longer needed

Mis à jour le : 11 aout 2021 à 6h08

Version 1.0.6

Changes:
- Updated to support Beta 2.0.1 changes
- Re-add removed addIdleOrder, addPassiveOrder functions
- Update mod dependency ranges

Mis à jour le : 8 aout 2021 à 10h58

Version 1.0.5

Changes:
- Fixes exploit that would allow captainless ships to mine sectors
- Fixes issue where orders would be cleared when a ship jumps into the player's sector