DayZ
Prison
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Uppdatering: 1 okt, 2024 @ 10:08

- renamed Static_stone11 to Static_Prison_stone11 due 1.26 changes
- dont forget change that classname in existing json config

Uppdatering: 21 aug, 2022 @ 0:21

- added integration with PVEZ Reloaded (updated version of PVEZ)
- lawbreaker is automatically sent to Prison cell when enabled PVEZintegration in Prison.json config (0 - disabled, 1 - enabled)
- big thanks to Hokisek from https://morava-games.cz for testing PVEZ integration feature

Uppdatering: 14 aug, 2022 @ 2:53

- added definition of prison area using polygon
- you need recreate config by deleting old one (make backup)
- polygon is defined by points, example for Chernarus Prison island:
"PrisonWalls": [
"2834.36 0 1218.03",
"2827.1 0 1233.74",
"2782.55 0 1308.54",
"2740.74 0 1313.14",
"2739.1 0 1280.78",
"2754.73 0 1262.03",
"2777.18 0 1251.04",
"2748.31 0 1216.52",
"2747.88 0 1198.68",
"2787.62 0 1162.79"
],
- prisoner can now open doors outside prison
- when escaped prisoner die, he is still returned to his cell
- improved config example - added more cells

Uppdatering: 30 sep, 2021 @ 0:53

- now is possible send to prison offline player using /prisonsteamid command
- offiline prisoners are moved to queue folder, when they are joined are sent to their cell
- for releasing prisoner he must be online

Uppdatering: 19 sep, 2021 @ 0:50

- added commands /prisonsteamid, /freesteamid

Uppdatering: 12 aug, 2021 @ 2:56

- fix texture for LOD 1 of gate

Uppdatering: 11 aug, 2021 @ 9:42

- added prison gate (Thx Waldemar for model and Bear for donation)
- needed recreate json config (make backup)
- improvement of spawning code for static items

Uppdatering: 10 aug, 2021 @ 0:16

- added new proxy items (pickaxes, wheelcarts)
- its needed recreate config by deleting old one (make backup)
- added triggers to pickaxes and wheelcart
- added player stats to count mined stones

Uppdatering: 3 aug, 2021 @ 13:17

- added more debug
- potential fix door problem

Uppdatering: 3 aug, 2021 @ 12:20

- chat fix