Arma 3
Force Through - Gabreta [SP/CO16]
8 sonuçtan 1 ile 8 arası gösteriliyor
Güncelleme: 26 Eki @ 8:12
Güncelleyen: Satanic Warhamster

Allow setting targets for a group as soon as they spawn, instead of waiting for them to get within a "intel response distance."

Güncelleme: 25 Eki @ 15:28
Güncelleyen: Satanic Warhamster

- New setting to prevent AI from leaving the formation to engage targets.
- Show what friendly groups are attacking on the map.
- Make the battle area border more visible.

Güncelleme: 22 Eki @ 13:33
Güncelleyen: Satanic Warhamster

- Target selection improvements:
-- Find best target on the first run, reducing annoying target switching.
-- Make groups prioritize targets that have fewer units already attacking them.
-- Configurable limit on how many groups can be targeting the same group. This helps keep the battle a bit more spread out rather than condensing into a single spot.
-- Allow unengaged units that are closest to possible targets choose their targets first, resulting in less random looking target selections.
- Change the patrol endpoint to MOVE instead of SEARCH AND DESTROY, removing the pointless wandering around at the end of the patrol route.
- Fix intel grid appearance - remove grey blocks, add border instead.

Güncelleme: 5 Eki @ 7:13
Güncelleyen: Satanic Warhamster

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

Güncelleme: 3 Eki 2021 @ 4:31

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

Güncelleme: 27 Tem 2021 @ 14:16

Güncelleme: 27 Tem 2021 @ 14:13

Güncelleme: 27 Tem 2021 @ 13:17