Project Zomboid

Project Zomboid

KillCount
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Aggiornamento: 11 lug 2023, 19:55

version 1.21

  • corrects most car kills added when other mods are involved in Zombies death.
  • adds multiplayer server total kill.
  • adds multiplayer kills from other players.
  • adds sandbox options to control network update frequency.
  • explicits sandbox options to control Post Death UI Kills that can be kept to Vanilla.

Aggiornamento: 8 lug 2023, 12:59

version 1.20

  • corrects tab function to work with Soul's Quest.
  • some code cleaning and perf improvement.

Aggiornamento: 19 mag 2023, 11:52

version 1.19 aka Olipro

  • deactivate by default the export (can be activated from sandbox options).

Aggiornamento: 12 mag 2023, 14:17

version 1.18 'Car Kills'

  • corrects the kill counts when the player has high exhaustion. (was increasing car kill counts by error)
  • remove the invalid counters in multiplayer. (car, fire and explosion kills owner cannot be identified correctly)
  • adds ModManager icon.

Aggiornamento: 25 set 2022, 7:47

version 1.17

  • corrects crash at death.

Aggiornamento: 24 set 2022, 22:28

version 1.16

  • corrects the number of kills on death to include al non vanilla kills. (this was broken for a time)

Aggiornamento: 11 lug 2022, 17:48

version 1.15 The Engineer

  • corrects explosion kills error
  • take into account explosion kills for single player.

Aggiornamento: 30 mag 2022, 15:25

version 1.14

  • stop counting weapon kills as car kills.
  • remove debug logs.

Aggiornamento: 29 mag 2022, 18:39

version 1.13

  • rollback on B41.52 counter types for car kill counts to be handled better (solo only)
  • correct error when dying without killing any Z

Aggiornamento: 16 gen 2022, 8:44

version 1.12

  • add a tab for detailed counter.
  • add a counter per weapon category. (works with old games but not retroactive on kill counts)
  • add a counter per weapon type. (works with old games but not retroactive on kill counts)