Rivals of Aether
Frame Data Woodcock
กำลังแสดง 1-10 จาก 13 รายการ
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อัปเดต: 19 พ.ย. 2023 @ 11: 17am
โดย Muno

v2.5

อัปเดต: 3 พ.ย. 2023 @ 8: 43am
โดย Muno

v2.4

อัปเดต: 3 พ.ย. 2023 @ 8: 39am
โดย Muno

v2.3

อัปเดต: 3 พ.ย. 2023 @ 7: 57am
โดย Muno

v2.2

อัปเดต: 3 พ.ย. 2023 @ 7: 53am
โดย Muno

v2.1

อัปเดต: 3 พ.ย. 2023 @ 7: 31am
โดย Muno

v2.0

A full "rewrite" where the MunoPhone Touch version of the Frame Data Guide is ported over.

Notable changes:
- New visual layout
- Using the same attack repeatedly now cycles through pages (for moves with lots of hitboxes)
- This replaces the old method of scrolling the camera to view the offscreen hitboxes, and should avoid lagging the game when viewing large moves
- Using the same attack repeatedly now allows you to return to the stats overview screen
- This replaces the old method of holding crouch
- Dying now allows you to refresh the stored data
- This allows you to see changes made to the data mid-match, e.g. if a hitbox's damage is changed in code
- Custom AG_ and HG_ indexes for setting custom data overrides work differently
- You need to set the AG_ or HG_ index variables in your character and then the buddy will see that your character has them
- This should make it a lot easier to work with, and now allows you to set them to a custom number index if it would conflict with your own character's custom indexes
- The woodcock is now in a more stable emotional state (this is not noticeable ingame)

Example of custom AG_ / HG_:

// init.gml

AG_MUNO_ATTACK_NAME = 70; // this can be any number you want!

// nspecial2.gml

set_attack_value(AT_NSPECIAL_2, AG_MUNO_ATTACK_NAME, "Bomb Detonation");

อัปเดต: 3 พ.ย. 2023 @ 7: 31am
โดย Muno

v2.0

อัปเดต: 19 ธ.ค. 2022 @ 2: 52pm

v1.2

fixed absa and hodan

อัปเดต: 25 ส.ค. 2021 @ 5: 37pm

v1.1

อัปเดต: 25 ส.ค. 2021 @ 5: 37pm