The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Update: 7 Aug, 2024 @ 1:23pm

- Big change: Godmode will refuse Repentogon integration if the Repentogon version is mismatched with the version Godmode is using. This means that if you have the wrong RGON version, Godmode will let you know now!
- Godmode items that grant shields (Crossbones, Snapped Cross, Tecpatl) now also grant I-Frames while the effect is active
- Tecpatl shield time is now saved when active, meaning it will be active when saving and continuing a run
- Updated sprite of Oblivion (Harvester)
- Added option to toggle ASFABS while having the Godmode Cathedral reskin enabled
- Secret phase of FL fight's appear animation now uses the updated FL skull
- Increased the delay before Arch Bishops fire their retaliation laser when you hit a different enemy type in the room (meant to improve telegraph)
- Updated the resolution of the movement FX of COTV's projectiles
- Updated order of images on the Steam page

Update: 6 Aug, 2024 @ 1:58am

- Morphine's damage boost is now a multiplier (+1.0 Damage -> +10% Damage)
- Fixed bug with Brazier not accessing its sprite correctly
- Fixed bug where the Sacred Trio was immune to explosive damage and laser damage from the player
- Added Fruit Flies to the Treasure room and Golden Chest item pools
- Added optional support for custom itempools via Repentogon v1.0.11
- Made Correction Shrines only grant unlocked items while Repentogon is installed
- Heart Containers now correctly turn into flies when collected by Tainted Keeper or when Tainted Keeper is the only player in the run
- Fixed bug where The Sacred was trying to play a non-existent song
- Nerfed how heavily Bubble Wand's effects stack
- Buffed Snack Lock trinket (3 + 2 per copy -> 5 + 2 per copy fruit)
- Buffed Angel Food (+10% Gilded Chance -> +20% Gilded Chance)
- Gilded Chance now only decays in uncleared, new rooms
- If The Sign picks up Monstro's Lung, The Sign's range now is reduced by 25% to help with attacking
- Fixed Nosebleed's multiplier fadeout time, now is accurately 12 seconds

Update: 31 Jul, 2024 @ 4:38pm

- Updating workshop description

Update: 31 Jul, 2024 @ 4:37pm

- Updating workshop description

Update: 31 Jul, 2024 @ 4:36pm

- Updating workshop description

Update: 31 Jul, 2024 @ 4:36pm

- Updating workshop description

Update: 31 Jul, 2024 @ 4:35pm

- Updating workshop description

Update: 31 Jul, 2024 @ 4:34pm

- Updating workshop description

Update: 31 Jul, 2024 @ 4:33pm

- Updating workshop description

Update: 31 Jul, 2024 @ 4:32pm

- Updating workshop description