The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Update: 3 Jul @ 9:08pm

- Reworked Dream enemy health pool (HP 30 -> HP 10, StageHP 0 -> StageHP 5)
- [RGON] Fixed The Sign's level only displaying up to 1, now displays correctly
- Added Shops and Treasure Rooms to the Tainted Sign Preview challenge
- Slightly adjusted Uncommon Cough's falling acceleration while the tears are falling, should be almost identical to the range pre-item
- Added a visual indicator of your current stat score and the scaled threshold to be above (or below!) for the correction room to spawn!
- Removed some debug messages from Godmode
- I did a couple test runs in Rep+, seems to be fully functional I believe? I'll keep testing but I think Rep+ is compatible with Godmode

Update: 28 Jun @ 8:18pm

Hotfix: Fake God statue was calling an invalid function name

Update: 28 Jun @ 1:38pm

- Gilded Chance now has a decreasing effectiveness as it gets closer to 100% (100% now only has a 57.7% chance to convert eligible pickups rather than 100% chance). The new formula is slightly exponential, starting its curve at 10%.
- Gilded Chance loses 1% each time it procs successfully now in addition to other sources of decay. Should be the last two clauses needed to make it fully balanced
- Did another pass through boss rooms to generally expand the available space and minimize dead-ends in rooms. Also reworked a couple non-thematic or generally unfair boss rooms.
- Added Opipill, a new pill that gives you 2 Sugar! for the room (and more in the horsepill edition!) (Idea by @Busybody64)
- Fixed the champion overlay sprite for Grubby and Teether!
- Added more variety to the Vengeance sprite, should look a bit more lively and personable!
- Disabled the Godmode heart/charge bar UI again
- Added Tear Gas, new active item lesgo! Found in crane games, shops, and treasure rooms, lets get gassed up (Idea by @Master)
- Added Godmode boss items to the Greed mode shop pool
- Red Juice now slowly decays the luck bonus it grants by one per room
- Removed the shadow from Parabits!
- Reworked The Ritual's base healthpool (HP 1400, Shield 20 -> HP 1000, Shield 40)
- Reworked The Sacred's base healthpool (HP 2300, Shield 20 -> HP 2000, Shield 20)
- Reworked Souleater's base healthpool (HP 2000, Shield 30 -> HP 2500, Shield 40)
- Reworked Grand Marshall's base healthpool (HP 2000, Shield 30 -> HP 2500, Shield 100)
- Opia and Anguish Jar now do not spam the player holding animation, now much more in line with other holdable items
- Opia is now cancelable without using it! Just re-use the item.
- Fake God statue will now despawn when re-entering a room that used to be an Observatory

Update: 4 Jun @ 12:56pm

- There is now a Fortune text that displays at the start of the run for each active date related event in Godmode :)

Update: 3 Jun @ 10:15pm

- Grubby enemy has received a very minor rework to its attack and animations, should be slightly easier to dodge now
- Replaced Dystopia with a new challenge, "Tainted Sign Preview!" This will remain up for a while, since I need to debug a lot for the main attack lol. Enjoy the gameplay, it's pretty fire (heheh)
- A couple scattered bug fixes, mostly just an update for my birthday to share some of the stuff I've been cooking up :)

Update: 29 May @ 2:04pm

- More patching for black screen issue

Update: 27 May @ 3:42pm

Rolled back the save_manager file to the anniversary update's version (last updated version) to see if that fixes the black screen issue
- Added more log info and safety checks to the core module loading process for Godmode

Update: 26 May @ 4:15pm

further hotfixing for missing save manager

Update: 26 May @ 2:55pm

- Further hotfixes for the missing save manager bug

Update: 26 May @ 12:38am

- RGON character unlock requirements should no longer overlay the charcter text for non-RGON users
- This text was visible but is now placed correctly