The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
Mostrando 131-140 de 317 aportaciones
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Actualización: 7 SEP 2022 a las 19:11

- Removed debug string from Pair of Cans
- Added armor to Stifled Gatekeeper to prevent accidentally killing him too fast (you can still just touch him to kill him/trigger the Blood Key exchange)
- Added Fruit Fly item! This set of adorable flies grow to fruition over time, bringing you fruits. The first of 5 tainted unlocks, this one is unlocked by beating The Fallen Light with Tainted Recluse.
- Added a check for spawning Vessel of Purity in the final stage, now should only spawn on valid pickup locations
- Fixed bug with Horseman alts being considered champions on spawn, as such increased Champion Famine's health back to 240
- Added Death champion! Found in the Colon and sometimes outside, this one is crappy man
- Redrew the Palace Mural, looks much cleaner and holds a more accurate hint for the vessel of purity

Actualización: 7 SEP 2022 a las 0:31

- Buffed Pair of Cans and BFFs! interaction, now takes twice as much damage before each piece breaks (exponential scaling, so 1->2->4->...)
- Snack Lock now drops more fruit based on the trinket multiplier (mom's box, golden snack lock)
- Tainted Elohim now holds the Godmode trinket by default, and removes 2 broken hearts instead of 1 on acing a boss (still only gains 1 heart though). Best of luck, this character is officially wildin
- Raised Tainted Elohim initial damage (4.25 -> 4.5), still retains base 12.5% damage boost included in this number
- Tainted Elohim birthright now additionally removes an extra broken heart per boss fight aced in addition to small all stat up
- Gave Tainted Elohim a makeover, he lookin murder-ey now <3

Actualización: 6 SEP 2022 a las 11:45

Updated steam description

Actualización: 6 SEP 2022 a las 11:42

- Removed Chub from Fruit Cellar, added Duke of Flies
- Reduced boss selection weight of Mega Worm and Hostess in godmode stages (2.0 -> 1.5)
- Added a few waves to the first chapter of Greed Mode! I plan to add a small amount of waves to each chapter, just enough to integrate some of the new enemies and bosses.
- Prevented Wormageddon from getting into a spawn loop if you manage to kill the newly spawned round worms as its in the animation, and changed the health thresholds for how many can spawn (0.65 for 2 -> 0.6 for 2, 0.45 for 3 -> 0.3 for 3)
- Reduced HP of Wormageddon (280 -> 250)
- Reworked the way Grubby's move and are animated, they now have faster wings and move smoother!
- Reduced health of new Famine champion (240 -> 200)
- Added tall and wide boss rooms to each godmode stage (that way double trouble layouts don't create more difficulty than intended)
- Added Tainted Elohim! This is a bit of a challenge character, the way to get more health is to ace boss fights! You also start with a sick 12.5% damage multiplier too, so enjoy the extra DPS!
- Changed position within the loading order that Godmode characters get their attributes loaded (now happens on the first update rather than on init). This should reduce issues with loading player data incorrectly

Actualización: 1 SEP 2022 a las 8:34

- Modified the duration of the new Famine alt's creep
- Added new visual for Charge bars, lmk how you feel about it! It was created by @Harvestor
- Added a new War champion for The Nest! This one's creepy and crawly, let me know how it feels!
- Added Enhanced Boss Bar support for the new horseman champions
- Modified code within Secret Light pickup generation, hopefully fixes the crash @Snopingas found
- Reduced frequency of dud mounds in the Outbreak fight, should reduce likelihood of crashes occurring
- Gave Feather Duster a buff (+0.1 movement speed), and an animation for clearing webs off the ground

Actualización: 31 AGO 2022 a las 7:46

- Reduced the duration of the creep trail of the new Famine champion
- Changed the minion in the second phase of new Famine to be smaller Ratty's (up to 3 instead of 1 pooter)
- new Famine champion now kills Rattys it touches while charging
- Fixed bug with regular famine spawning in non-custom stages

Actualización: 30 AGO 2022 a las 15:58

- Stifled Gatekeeper no longer accepts angel items you no longer have as payment for the blood key
- Reworked the way that valid enemies are chosen by friendly bubbly plum bubbles (bubble wand)
- Added some more rooms to the Ivory Palace
- Reduced the stat upgrade size from fruits you find to half (the old amount is supposed to be binge eater exclusive)
- Removed EID Seraphim tag from Fruit Salad (it never gave the transform, just an oversight on my part)
- Buffed most stat boosts given by Dragon Fruit (tears (0.33->0.4), damage (0.75->1), and range(0.6 -> 1.0))
- Added rooms to Fruit Cellar, The Nest and Colon to fill all the empty room shapes! (thin rooms, L shaped rooms, long thin rooms!) This is another 100 rooms each for the stages!
- Modified the way Godmode stages are internally entered, possibly will lead to less compatibility issues with other mods! (ideally this should prevent modded bosses intended for the stage that the Godmode stage replaces)
- Made Barfer puke appear slightly higher when coming from Barfers
- Door hazards can no longer appear in Challenges
- Fruit now play a gulp sound instead of the Heart Container pickup sound effect lol
- Gave Ratty an appear animation!
- Added a new Famine champion! this one is always present in the Fruit Cellar, but occasionally can show up outside of it.

Actualización: 27 AGO 2022 a las 2:52

- Chanters now will stop when they are next to you instead of running into you (to help with rooms with many of them)
- Reduced the number of enemies in certain rooms of the Ivory Palace for balance
- Modified Angry Apple Juice to give a 12.5% damage buff as well as a +1.0 damage buff (instead of +2.0)
- Added Fruit pickups! There's a small variety, with each one you eat barely increasing one of your stats for 5 minutes!! For now, they have a 5% chance to replace red hearts but the intention is that they will appear frequently in the fruit cellar! I just need to figure out customgrid in StageAPI now...
- Changed visual of pots in Fruit Cellar to look like mushrooms for now, since they mirror the effects of mushrooms (no more gassy pots!)
- Added a maximum depth to the number of items that the Gatekeeper can select from, preventing infinite loops from occurring
- Added Fruit Salad! A health up that also spawns an assortment of fruit when you pick it up, this one will feel good for a short while! It currently is found in the boss room pool as well as the beggar pool.
- Added Dragon Fruit! An active food item, this one gives a decent buff that wears off after 5 minutes AND heals half a heart. At 6 charges, it's quite the bargain! It shows up in treasure, ultra secret and beggar pools.
- Added Snack Lock trinket! This one drops a random set of fruit when entering a new floor. Stay buffed guys!

Actualización: 25 AGO 2022 a las 7:19

- Fixed Vs. display being Monstro at the final boss fight in Ivory Palace
- Cleaned up the last phase of the final fight so that projectiles spawn outside of the arena and consistently land where intended, it should feel both harder and more predictable.
- Stage reseeding flags for previously visited floors get reset at better chronological points now to prevent starting runs within catacombs
- Added Bulge Bat boss fight! A new boss for the fruit cellar, this boi has had quite a bit of fruit to eat... maybe he'll share with you soon!
- Made barf from barfers have an outline and the projectiles spawned look and act cleaner (more bouncy impact for the projectiles and they share the puke projectile texture now instead of a colored regular one)
- Fixed bug with Godmode utility function to count child enemies
- Added a check to prevent Godmode stages from overriding rep stages

Actualización: 22 AGO 2022 a las 7:21

- Fixed bug with Vessel of Purity taking damage within the final boss arena
- Reduced the quantity of bullets in the pre-existing third phase bullet hell attack of the Fallen Light to compensate for new patterns
- Added another three attacks to The Fallen Light, one of them is available first phase, two available second and all three available third. They all use the same animation, but these ones will hopefully give the boss some more variety within its attacks
- Evened out and reduced the quantity of COTV Skulls created by The Fallen Light
- Redistributed the chances of each attack for The Fallen Light, they are now more even (the new attack gets more likely to occur the further phase you are to compensate for the additional sub-attacks)
- Added feather duster item! Removes spider webs when you walk over them and prevents all negative door hazards from spawning! It can be found in shops and as a reward from beggars.
- Added arcade ticket and four leaf clover to beggar pool